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Pode



Registered
  12/10/2006
Points
  4
12th October, 2006 at 10:50:40 -

Hello, I'm in need of help with moo click, I've been failing with it for over a year on and off. Before I begin with my problem I'm going to say sorry for making a "Help Mooclick" topic, I've seen that many others have been made too. Recently I started to try to make a platform game with online capability, the problem Iím having is movement lag, I've used moo2 and mooclick and in the past and have come across this same problem that has stopped me from moving on with any of my mooclick games. I've seen tigerworks examples and a load more that I've manage to collect and study from clickteam's forums, daily click, and such, I've read all the daily click MOO articles from people like BrandonC, Flava, Chris Branch, Kingson, and Lew. I tried making a system where if a player went left it would just tell the other player to go -1 until it got a message to stop, the system worked on stopping lag but it was buggy and not really exact at all. That wasn't my only attempt on making a system for no lag movement, there were many others that failed, but its no use saying them all.

I've used TGF, MMF, and now I'm using MMF 2. I'm asking for help with Moo in general since I'm having extreme difficulties understanding it. I'm not a stupid person and unwilling to learn. I'm in desperate need of this help, and a one on one talk with someone over a instant massager or on this forum would be extremely appreciated. Help received will be payed back by credits in my game and other online games I may make or some kind of deed they want done.

 
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axel

Crazy?

Registered
  05/02/2005
Points
  4766

Game of the Week WinnerYou've Been Circy'd!
12th October, 2006 at 12:07:36 -

Well, I know Reno is pretty good at that sort of stuff, you could always ask him. but I guess it's just to keep tweaking and testing. Try different techniques and stuff...

 
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axel

Crazy?

Registered
  05/02/2005
Points
  4766

Game of the Week WinnerYou've Been Circy'd!
12th October, 2006 at 14:04:44 -

No he's not. You should see the Hells Awakening engine...

 
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Pode



Registered
  12/10/2006
Points
  4
12th October, 2006 at 16:26:01 -

axel [OHW], I just read all of what Reno wrote, it really didn't help me at all and just said basicly all the other tutorials and things say. The examples he provided all have broken links. Thank you for the link though.



 
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Silveraura

God's God

Registered
  08/08/2002
Points
  6746

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
12th October, 2006 at 18:33:47 -

I've managed to help a good bit of people who've come my way, if you IM me at: CassataGames@comcast.net (MSN) CassataGames (AIM) then I'll help guide you through making a simple online chat, then I'll give you a shit load of hints and tips on how to use what I teach you, in designing a game.

PS: I myself have yet to finish a full fledged online game, but one of my main reasons for this is because I am still always learning, and by time a game gets decently far into development, I've already managed to think up new techniques to do just about everything, so I either restart or start a new project.

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..:.Phox.:..



Registered
  18/02/2005
Points
  646

VIP MemberHero of TimeI like Aliens!Cardboard BoxAttention Getter
12th October, 2006 at 18:48:33 -

I want to learn too!!!!!!

 
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