Hello, I'm in need of help with moo click, I've been failing with it for over a year on and off. Before I begin with my problem I'm going to say sorry for making a "Help Mooclick" topic, I've seen that many others have been made too. Recently I started to try to make a platform game with online capability, the problem Iím having is movement lag, I've used moo2 and mooclick and in the past and have come across this same problem that has stopped me from moving on with any of my mooclick games. I've seen tigerworks examples and a load more that I've manage to collect and study from clickteam's forums, daily click, and such, I've read all the daily click MOO articles from people like BrandonC, Flava, Chris Branch, Kingson, and Lew. I tried making a system where if a player went left it would just tell the other player to go -1 until it got a message to stop, the system worked on stopping lag but it was buggy and not really exact at all. That wasn't my only attempt on making a system for no lag movement, there were many others that failed, but its no use saying them all.
I've used TGF, MMF, and now I'm using MMF 2. I'm asking for help with Moo in general since I'm having extreme difficulties understanding it. I'm not a stupid person and unwilling to learn. I'm in desperate need of this help, and a one on one talk with someone over a instant massager or on this forum would be extremely appreciated. Help received will be payed back by credits in my game and other online games I may make or some kind of deed they want done.
axel [OHW], I just read all of what Reno wrote, it really didn't help me at all and just said basicly all the other tutorials and things say. The examples he provided all have broken links. Thank you for the link though.
I've managed to help a good bit of people who've come my way, if you IM me at: CassataGames@comcast.net (MSN) CassataGames (AIM) then I'll help guide you through making a simple online chat, then I'll give you a shit load of hints and tips on how to use what I teach you, in designing a game.
PS: I myself have yet to finish a full fledged online game, but one of my main reasons for this is because I am still always learning, and by time a game gets decently far into development, I've already managed to think up new techniques to do just about everything, so I either restart or start a new project.