The Daily Click ::. Forums ::. Klik Coding Help ::. Slowmotion
 

Post Reply  Post Oekaki 
 

Posted By Message

Saknarstaemband



Registered
  05/08/2006
Points
  19
14th October, 2006 at 04:59:12 -

How to make a nice slowmotion effect? for example, slow the game down 10 times? (tried it a lot, but it doesnot really work, the enemie shooting gets buggy, they dont shoot as much after and while the slowmotion effect is on.) Any ideas? (Already tried alterable values, but its not perfect.)

 
- Well, what now?

X_Sheep

I had a custom rating before it was cool

Registered
  01/03/2004
Points
  1313

VIP MemberPicture Me This -Round 23- Winner!Dos Rules!
14th October, 2006 at 05:20:53 -

In Multimedia Fusion 2 you can alter the framerate of your game, even while it's running.

 
a/n

Saknarstaemband



Registered
  05/08/2006
Points
  19
14th October, 2006 at 05:27:31 -

Everything but one thing is going to be in slowmotion. ''/

 
- Well, what now?

Jimbob

Possibly Insane

Registered
  12/07/2002
Points
  2211

Game of the Week WinnerAcoders MemberKlikCast StarVIP MemberGOTW WINNER 08-2010
14th October, 2006 at 05:58:10 -

Well by the same logic you could slow everything down and make your player (I assume that's the one thing you want to keep normal speed) move double/triple fast to make the effect that you are still in 'real-time', as it were...

 
http://www.acoders.com

axel

Crazy?

Registered
  05/02/2005
Points
  4766

Game of the Week WinnerYou've Been Circy'd!
14th October, 2006 at 10:21:17 -

Nah, that would maybe make the player faster, but the framerate would still be very low, so it'd still look shite. You could have a counter that always adds 1, and then when it reaches 10, you execute all those events and reset the counter. Maybe a separate event group that only executes when the counter reaches 10?

 
n/a

Bibin

At least 9001

Registered
  01/07/2005
Points
  308

Silver Cup WinnerGOTW Winner!Has Donated, Thank You!VIP Member
14th October, 2006 at 13:24:18 -

Yes, what Axel said is a good idea. I used that in Donkey Kong Jr. XP to make his jumping slower.

 
n/a

Knudde (Shab)

Administrator
Crazy?

Registered
  31/01/2003
Points
  5125

Has Donated, Thank You!Clickzine StaffKlikCast StarVIP MemberGhostbuster!Dos Rules!I donated an open source project
14th October, 2006 at 13:24:31 -

Here's how I did it forever ago.

Make a counter that resets at Alterable value A. then add this to all your events that you want to slow down (Value of Counter = 1).

Make this event

Value of Counter = Alterable Value - Reset counter

Then by setting the alterable value to 2, everything that you tied into the counter event will run at half speed.

It's a horrible explaination, but I hope it helps ya out.

 
Craps, I'm an old man!

Saknarstaemband



Registered
  05/08/2006
Points
  19
14th October, 2006 at 15:41:54 -

Thanks a lot

 
- Well, what now?

..:.Phox.:..



Registered
  18/02/2005
Points
  646

VIP MemberHero of TimeI like Aliens!Cardboard BoxAttention Getter
24th October, 2006 at 14:33:57 -

sort of understood you shab, but could you please give me a better description?

 
Profile edited as it messed the layout of the site up.

Noyb



Registered
  31/05/2004
Points
  1117

VIP Member
24th October, 2006 at 22:13:00 -

@Fox:

*Counter >= Value A
+ Counter = 0

*Always
+Add 1 to Counter

*Counter = 1
*Whatever other conditions for slowdownable object movement
+Movement of what you want to slow down (custom movement of type x = x + speed)

*Slowdown is Active [Key is pressed or flag is on or whatever]
+Value A = 2

*Slowdown is inactive
+Value A = 1

 
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames
   

Post Reply



 



Advertisement

Worth A Click