+ MooClick: Player - On Message
+ P_OnMessage_GetSubchannel( MooClick ) = 0
+ Value A of Other Player = PCU_GetID( MooClick )
- String Parser: Set source string to P_OnMessage_GetText$( MooClick )
- Set X position of Other Player to Val( listGetAt$( String Parser, 1 ) )
- Set Y position of Other Player to Val( listGetAt$( String Parser, 2 ) )
- Set value B of other player to Val( listGetAt$( String Parser, 3 ) )
- Set value C of other player to Val( listGetAt$( String Parser, 4 ) )
+ P_OnMessage_GetSubchannel( MooClick ) = 0 <- WHAT IS THIS? Where can I find it?!
You need to use the "Compare two general values" condition - in MMF it is found under the "Special" conditions tab. However I am not even sure if TGF has it (I don't have TGF I'm afraid)
What do you mean you can't join? Can't you connect, or? You can try making a debug string, to get errors from the MooClick object. Like this:
* MooClick: On error
- String: Set alterable string to E_OnError_GetMessage$( "MooClick" )
The MooClick connect routine is fairly simple. First, you set your name to whatever, and then you connect to a server, and sign on to a channel. Here's a list of public MOO servers:
The port number is usually 1203 or 1209. The channel name can be anything. After you've connected and signed on, you can start sending messages and stuff. But check the server, it could be down or something.