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Kittie Rose



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30th October, 2006 at 15:47:42 -

I bought it a while back but havent' had time to get round to it. What is new? Especially in the updates they've released since it's come out. Most of the cool stuff in MMF was added later(Platform object, faux-parallaxing etc.).

 
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The Chris Street

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30th October, 2006 at 15:51:14 -

You bought it but haven't had time to get round to it?? You really should do some research. I'd start with:

http://mmf2.ovine.net

 
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Silveraura

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30th October, 2006 at 17:59:35 -

I love how people can go out and blow $130+ and not even really know what they're buying. And here my parents are always bitching when gas prices are raising. Took me for ever to get the WarChiefs expansion pack when I asked.

 
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Strife

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30th October, 2006 at 18:07:21 -

I don't have MMF2 either, but i've read a book called "Make Amazing Games in Minutes" by Jason Darby that included an example CD of games made with MMF2. Suffice to say, it looks much more powerful than MMF. One of the biggest changes is the addition of layers in a frame (no more using the Background System Box for paralax scrolling!), and there are some numerous other additions i've heard of.

The best thing to do, of course, would be to download a trial version and see what it's like.

 

Silveraura

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30th October, 2006 at 19:37:11 -

One of my more favored features is layers, but I really like alpha channels too. Really expands the possibilities really far, I like it. And no real performance slumps anymore for the most part.

 
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Kittie Rose



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30th October, 2006 at 19:46:02 -

Hey, that's really unfair. I don't have much money at all I plan to go out busking just to have some money for hobbies. I had to get MMF2 because I want to use it for my Final Year Project in college and MMF1.5 is far too unstable.

Plus it only cost me about 60 euros.

 
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Windybeard Games



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30th October, 2006 at 22:50:49 -

Im using mmf1.5 and i think its perfectly fine, We have all got by with it thus far. But as with everything, time progresses and better software pops up. I myself will buy it soon but am in no real hurry. I do like the idea using layers and can see some promising possibilites only capable with mmf2.

 
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Kittie Rose



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30th October, 2006 at 23:06:40 -

'MMF1.5 is far too unstable.'

Yes it is. Just about every game I made with it eventually got the "Crashes when you try to change the frame" bug which I could never fix. I kept restarting and restarting. Not to mention the inherent bugs in it anyway.

 
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Bibin

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30th October, 2006 at 23:27:49 -

Is there any substantial reason that you haven't installed MMF2 yet? Just do it. Now.







...


NOW!

 
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Ski

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31st October, 2006 at 03:33:37 -

bug lol

 
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axel

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31st October, 2006 at 04:16:34 -

Never heard of that bug either. You should reinstall/update yer MMF.

 
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Werbad



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31st October, 2006 at 06:45:57 -

Actually, some, maybe all, examples that came with MMF2 was originally created with Klik and Play...

 
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Retired Kliker Lazarus

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31st October, 2006 at 09:16:56 -

I've ordered it from Amazon.

Can't fuckin' wait.

 
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axel

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31st October, 2006 at 10:29:59 -

Uhh, why would you buy it just to get an outdated TGF2 demo, when you can get the real thing?

 
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Kittie Rose



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31st October, 2006 at 10:35:14 -

Why is it that anyone that uses the word fucktard seems to both say "fuck" a lot and be socially retarded?

I was just pointing out a problem I was having with MMF on my hardware. Just because your configuration has not brought about that bug does not mean other people's configurations do not. Good software works on as many different configurations as possible. I bought MMF2 in the hope that I can get rid of all the niggling bugs(also, the "New object sticks to screen" bug).

 
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DaVince

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31st October, 2006 at 11:25:31 -

"Why is it that anyone that uses the word fucktard seems to both say "fuck" a lot and be socially retarded?"
American, eh? They're about the only people having problems with "The F-word". Hell, there are way worse words out there!


"I was just pointing out a problem I was having with MMF on my hardware. Just because your configuration has not brought about that bug does not mean other people's configurations do not. Good software works on as many different configurations as possible. I bought MMF2 in the hope that I can get rid of all the niggling bugs(also, the "New object sticks to screen" bug)."
For as far as I've seen I've only seen you have this bug, hmm... Anyway, why didn't you go to the Clickteam forums and post about it when you got MMF?

 
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Strife

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31st October, 2006 at 17:00:43 -

Those examples were made with MMF 1.5.

Really? The games were accompanied by .mfa files which can't be opened with MMF 1.5., so i'm assuming they were either made with TGF2 or MMF2. At least, that's how my copy of the CD was...

Image Edited by the Author.

 

DaVince

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31st October, 2006 at 17:23:04 -

They were made in MMF 1.5, then opened and fixed (or not) and saved in the MMF2 format, obviously.

 
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Silveraura

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31st October, 2006 at 17:55:27 -

You can open any old game, and then re-save it in MMF2, and it wont open in the older programs anymore.

As far as MMF 1.5 being to unstable, that's not true. It's very unstable compared to MMF2, yes, but there's absolutly nothing wrong with it, if you work with it. I've used MMF 1.5 for years and have had problems, but nothing I couldn't get around if I put a lot of thought into what I was making. So saying that MMF 1.5 is to unstable is bullshit.

I find the main reasons to get MMF2 is not so much stability unless you plan to use things you couldn't do in MMF 1.5, or at least without a lot more work involved. MMF2 not only makes things like parallax easier, but it makes it much more reasonable. And I know a lot of you MMF 1.5 users are going to say "well you can do parallax in MMF 1.5, what's the big deal?". MMF2, because of layers, allows you to use backdrops/quick backdrops for parallax layers now, which boosts the performance rate up by a very long shot, especially in higher resolution games.

There are a lot of reasons to get MMF2, but unless you plan to PUSH the program and find out what it's really able to do, and correctly then you will not have problems with stability.

PS: The only times I truly had any issues with MMF 1.5 stability wise (crashing GAMES, the actual MMF program crashed every so often without control), was when I was trying to use EXTENSIONS or when I actually did something stupid, like try to execute thousands of fast loops in a millisecond. MMF 1.5 is NOT really unstable, it's just incredibly slow when it comes to good special effects.

Image Edited by the Author.

 
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David Newton (DavidN)

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31st October, 2006 at 17:57:46 -

Wouldn't you consider "crashing every so often without control" a mark of instability?

 
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Silveraura

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31st October, 2006 at 18:27:36 -

The MMF 1.5 PROGRAM itself is instable, but it's plenty stable to work with. What I was concerning as not being unstable is the actual runtime. The MMF 1.5 runtime is just very slow, but it has very few problems with stability.

 
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