Hi. I've got next problem which I can't handle on my own. This time I've got problem with obstacles. I've got a background object set as obstacle and placed beyond field which players see and when detector collides with it action should happen and all works in MMF editor, in Exe file also but in Vitalize doesn't. When there are many obstacles nearby (as a wall one obstacle with another) it brokes.. I don't know why it doesn't work under Vitalize when Exe and MMF works perfect And all options like collisions with box, load on call ale unselected. Please help