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Fanotherpg

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  26/06/2004
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Game of the Week WinnerKlikCast StarHas Donated, Thank You!Second GOTW AwardVIP MemberHasslevania 2!The OutlawPokemon Ball!Evil klikerComputer
I am an April FoolI donated an open source project
22nd November, 2006 at 16:24:36 -

Hi. I've got next problem which I can't handle on my own. This time I've got problem with obstacles. I've got a background object set as obstacle and placed beyond field which players see and when detector collides with it action should happen and all works in MMF editor, in Exe file also but in Vitalize doesn't. When there are many obstacles nearby (as a wall one obstacle with another) it brokes.. I don't know why it doesn't work under Vitalize when Exe and MMF works perfect And all options like collisions with box, load on call ale unselected. Please help

 
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axel

Crazy?

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  05/02/2005
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Game of the Week WinnerYou've Been Circy'd!
22nd November, 2006 at 17:09:35 -

Got the latest MMF build / Vitalize version?

 
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Fanotherpg

I'm living proof

Registered
  26/06/2004
Points
  522

Game of the Week WinnerKlikCast StarHas Donated, Thank You!Second GOTW AwardVIP MemberHasslevania 2!The OutlawPokemon Ball!Evil klikerComputer
I am an April FoolI donated an open source project
23rd November, 2006 at 10:59:12 -

I've got the latest Vitalize and MMF I don't know.. but month ago it work

 
www.therpg.pl

viva/volt

Awesome Sauce

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  26/08/2006
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Game of the Week WinnerSilverNova MemberKlikCast StarVIP Member
3rd December, 2006 at 16:44:14 -

I've had similar problems, I just reprogrammed it like 5 times... it randomly worked :\

There's nothing specific that causes it as far a i know (someone feel free to correct me)

also you could just not use Vitalize?

 
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