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24th November, 2006 at 19:02:26 -

Yeah, if the minimum value on the counter is 0, it won't be able to go into negative numbers.

But you still haven't addressed WHAT the problem is; are projectiles being destroyed when they hit walls/enemies, or is THAT not even happening. If the projectiles aren't even detecting walls, its most likely a problem with the looped movement; too big of a pixel offset from the direction calculator.

Gridquest V2.00 is out!!


28th November, 2006 at 06:56:33 -

i rewrote the code and its working now for some strange reason
the problem was nothing happend and i couldnt exaltcly see what because fastloops makes it too quick for my eyes ;p


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