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Jarzka



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2nd December, 2006 at 14:11:40 -

Any idea how to make realistic lights which cannot across the walls? If I just a make circle light object, it can go over the walls.

And anyway it would be nice that every area is black except the area which is in ligh-object.

Some somebody understood.

 
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DaVince

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2nd December, 2006 at 15:02:15 -

Who did?

 
Old member (~2004-2007).

Pixelthief

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2nd December, 2006 at 15:49:10 -

Having glorious skills coding needed for great justice, making light hard in place.

 
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Ski

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Candy Cane
2nd December, 2006 at 16:24:47 -

Maybe using some sort of complex particle effect?... or simple particle effect to those who code ¬_¬

 
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Pixelthief

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2nd December, 2006 at 16:39:23 -

if your game is tilebased, its somewhat possible. Thats about it.

 
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456

Deleted User
2nd December, 2006 at 16:41:11 -

I know how to do it xP but im too lazy to even explain

 

Pixelthief

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2nd December, 2006 at 17:26:32 -

Always: Counter + 1
Every 1 Second: Set Alterable String for TXT to "FPS: " + string$(Counter), Set Counter to 0

"FPS: "


Thats how.

Image Edited by the Author.

 
Gridquest V2.00 is out!!
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Silveraura

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I am an April Fool
2nd December, 2006 at 18:09:14 -

I don't see anyone asking how to do a FPS counter, where'd that come from?

 
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2nd December, 2006 at 19:13:15 -

Change the Opacity when making your light, that should work. Change it low to like 7.

 
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axel

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2nd December, 2006 at 21:37:18 -

*axel agrees

 
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Klikmaster

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3rd December, 2006 at 06:30:31 -

http://andos.stiaxies.net/readcomment.php?id=63&type=1

 
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