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Chrisbo



Registered
  02/01/2002
Points
  794
12th January, 2007 at 23:49:27 -

btw my editors I've made use standard text files to store the levels. I use the edit object to save and load.

 
hay

Chrisbo



Registered
  02/01/2002
Points
  794
12th January, 2007 at 23:51:51 -

also, I think radix is like 1000x above my level of programming these things, but my editors are still pretty decent and they kick ass for what I need them for

 
hay

Chrisbo



Registered
  02/01/2002
Points
  794
12th January, 2007 at 23:54:47 -

oh hell maybe I'll just upload something for everyone to see

 
hay

Tim

I'm on here way too much

Registered
  25/08/2006
Points
  132

You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
13th January, 2007 at 08:24:31 -

Wow, quadruple post! A rarity these days

It wasn't an ellipsis, it was two fullstops.

 
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Dave S.



Registered
  26/09/2003
Points
  923
13th January, 2007 at 09:13:11 -

Radix... I've just had a quick read of your last post. I will print it out so that I can fully understand it... looks interesting though... thanks mate.

Chrisbo... my game is grid based (actually a remake)... the fastloop save and load rountines sound good too and I would certainly be interested in those... cheers.



 
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Billybobjoe198



Registered
  12/01/2007
Points
  221
13th January, 2007 at 09:43:38 -

Dave S. O.O Thats a little freaky....Are you who I think you are?

 
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Dave S.



Registered
  26/09/2003
Points
  923
13th January, 2007 at 15:47:01 -

Bobjoe... who do you think I am then?

 
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Billybobjoe198



Registered
  12/01/2007
Points
  221
13th January, 2007 at 16:56:41 -

I was wrong.. your... your....I was going around the internet with nuklear not to long ago saying to people "HEY wow hi it's me dave, Dave S from elemetry school remember?"

 
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Chrisbo



Registered
  02/01/2002
Points
  794
14th January, 2007 at 03:35:15 -

what are you using? I can give you pre-MMF2 using fastloop or MMF2 with the built in fastloops.

 
hay

Dave S.



Registered
  26/09/2003
Points
  923
14th January, 2007 at 04:51:54 -

Chrisbo... I am using MMF 1.5 build 119... did somebody mention fastloops... that's another thing I've never understood how to use properly... is there any hope for me?

 
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DaVince

This fool just HAD to have a custom rating

Registered
  04/09/2004
Points
  7998

Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
14th January, 2007 at 10:23:49 -

Fastloops just loop a certain action very quickly for a set amount of times.

On event > start fastloop "blah" 10 times.
On loop "blah" > do an action that would run 10 times very VERY quickly (in about one frame).

 
Old member (~2004-2007).
   

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