The Daily Click ::. Forums ::. Klik Coding Help ::. Very annoying collision problem
 

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-Liam-

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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
8th January, 2007 at 10:20:24 -

Could anyone tell me why the following event will not work in either TGF or MMF2?

{Active Object 1 collides with Active Object 2 > Change active object 1 animation to User animation 1}

I don't understand it! It just totally refuses to acknowlage what is going on! (Active Object 1 is falling by the way...) Please help!

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Aptennap



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8th January, 2007 at 11:01:03 -

Maybe you should do overlapping and not collide.

 
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Introversity

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Hero of TimeHas Donated, Thank You!
8th January, 2007 at 11:29:39 -

Works fine for me, are you sure there isn't a problem with the object?

 
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David Newton (DavidN)

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8th January, 2007 at 14:19:21 -

Are they on the same layer?

 
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Nioreh



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8th January, 2007 at 19:32:39 -

I have always had trouble with the "change animation" thing. Never works as you want it to. Usually find some stupid workaround for it.

 
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-Liam-

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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
8th January, 2007 at 19:47:30 -

Aptennap: Well, I tired changing it to overlap but still no luck.
Introversity: Not sure what kind of problems I could be looking for with the objects...
David N: Layer? Whats a layer? (Serious!)
Nioreh: I always seem to be bumping to to silly problems like this... It's very, very irritating!

 
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AndyUK

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Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
8th January, 2007 at 20:23:13 -

change it to something like, destroy instead of change animation to see if the whole event is being ignored,

if it gets destroyed then you may have to find a workaround to get the animation to play, like turning a flag on which in turn turns the animation on,

You know, maybe you have another event telling the animaiton to be something different that is overriding this event?

 
.

-Liam-

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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
8th January, 2007 at 21:18:32 -

Ha, ha, ha! Thanks Andy, it was another event. {If control is not pressed > Restore Animation Sequence} Can't beleive I didn't noitce it! Looks like I'll have to find a workarround!

Thanks for the help guys!

 
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Del Duio

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9th January, 2007 at 11:55:12 -

I think the layer means the Z-axis, or if one object would appear on top of another object or underneath it (if the two objects' X and Y position were the same).

 
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