Bibn yes there is Wii homebrew. Technicly since the wiii plays gamecube you can go into AR/SD memory card method and execute code. If someone was smart enough to put linux on the Wii via this method then we could use the apps from dl.qj.net that lets you use the controller for emulators (basicly Zeldacorina of time + wiimote which has been done on PC)
so we are on the very edge of wii homebrew.... *waits for linux*....
you know what?! that was the problem! I set back the clock 5 months to unexpire a programs trial date. Heh. (yes that actually worked for this progrm amazingly :|)
@Bibn yes there is Wii homebrew. Technicly since the wiii plays gamecube you can go into AR/SD memory card method and execute code.
so we are on the very edge of wii homebrew.... *waits for linux*....
That's still gamecube homebrew. If I run PS1 homebrew on a PS2, does that make the PS1 homebrew PS2 homebrew? The code executed on the Wii is still gamecube code.
Even though executed through GC, wouldn't you call it wii homebrew if we ported linux to work with wii? (the actual wii firmware part. just executed from GC)
If we are able to access the wii firmware and execute a Wii ISO/homebrew and have fully functioning Wii-play then wouldn't it be considered Wii homebrew/emu? We are just using the GC function as a gateway into the system. from there access the wii functions.
But I see what you mean, my leat post is considured GC homebrew :\
@Even though executed through GC, wouldn't you call it wii homebrew if we ported linux to work with wii? (the actual wii firmware part. just executed from GC)
No, that hasn't happened yet. No Wii code can be executed when in gamecube mode. Think of it like this: If you have a DS running GBA games, the GBA can't execute NDS code. You can execute NDS code from the NDS slot in DS mode, but when you run in GBA mode, no NDS features are available. Now, sub out DS with Wii, and GBA with GCN.
tell me, WHY is it so impossable to do? we have downgraded PSPs from firmware 2.80 and we can't write GBA code that will call NDS functions? even if it was as simple as aquiring the time from the clock in the bootup screen. Its not like we have 2 diffrent processors and 2 diffrent firmware bios on the mobo for NDS and GBA function. Its 1 processor, 1 firmware bios, 1 mobo! Its not slit in two.
Although I see where youare coming from I just hae to say that I think it is possable to communicate through a 'gate' to the other function. We may have to implant REAL NDS code as a client but it could be done. Ironicly if we could implant REAL Wii code to work as client then wouldn't we just be running homebrew straight off? So it seems that we are back to sqaure one.