Is there a way to make MMF2 detect a joystick attached to the computer? Better yet, is there a way to turn on force feedback (vibration) for that joystick? I could think of some interesting games to make with a vibrating joystick..
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
An extension that could work fluidly with a 360 wired controller would be excellent. 2 Vibration sources, analogue triggers etc. Pity it'll never be done.
I'm tempted to do one myself, but so few klikers have a vibration joystick that it's almost pointless. Besides, I don't even bother to finish most of my basic engines. Hmm... I just got an idea to do a full body suit with vibration, kinda to simulate punches, car bumps, planes, and especially FPSes.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
The 360 pad is just a USB controller, is that right? If it is, I can't imagine it being very difficult to write a joypad object that could go through Windows' own joystick driver. I always have force feedback turned off, though, I can't stand it.
Muz, there was actually the RumbleVest or something like that for the original PS. Unfortunately it was rubbish.