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Aptennap



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7th February, 2007 at 02:42:09 -

Im using TGF.

Hello i need to create an inventory system for my online game, i tryed http://www.solcon.nl/s.tennapel/inventorytgf.gam and it worked expect that wheb it needs to destroy an object from the invdntory, it destroy a random object and it leaves an open spot.

 
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Radix

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7th February, 2007 at 19:44:35 -

We just had one of these: http://create-games.com/forum_post.asp?id=178981

There's a better engine in that thread, but I'm afraid it's an MMF2 file.

 
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Aptennap



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8th February, 2007 at 01:19:00 -

Would it be possible to create it in TGF? Cause then ill download a MMF 2 Demo and try to replicate it in TGF.

 
Oh sweet mary.

Dustin Gunn

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8th February, 2007 at 14:06:51 -

Yeah but more importantly why are there people still using TGF?

 
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Aptennap



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8th February, 2007 at 15:08:42 -

Because we're cheap

 
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Joe.H

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8th February, 2007 at 15:22:57 -

there was a magazine in the UK which gave away TGF Pro on the first cover DVD.

 
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Aptennap



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9th February, 2007 at 01:52:03 -

Great, but does someone still have an inventory example i can make in tgf? I really want to continue my online game, but an inventory is needed.

 
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DaVince

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9th February, 2007 at 03:24:58 -

"Cause then ill download a MMF 2 Demo and try to replicate it in TGF."

...Tried it yet?

 
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Radix

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9th February, 2007 at 08:57:57 -

Yeah, try that, because I'm not downloading TGF again just to remake one of my own demos. IIRC it only uses the array object anyway, so it should be portable. And I tried to make it pretty easy to read with counters and shit everywhere, so you can ignore the features you don't need or whatever.

 
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Aptennap



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9th February, 2007 at 10:26:36 -

Actually i think i have a good idea of creating a inventory now and if that doesnt work ill try to replicate Radix's engine...

 
Oh sweet mary.

Windybeard Games



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17th February, 2007 at 16:46:10 -

yeah that example was fantastic radix, ive been working hard on my game and its coming along thnks to you!

 
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