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tecbug



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19th February, 2007 at 03:57:03 -

What is the best way to save(load) multiple (more than 100) object infotmation to the file?

 
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Peblo

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19th February, 2007 at 04:00:31 -

Grow thumbs, you sheep.

 
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19th February, 2007 at 04:15:38 -

You should look into Arrays, INI files could also work, it depends on exactly what you are going to save.

 

AndyUK

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19th February, 2007 at 19:37:20 -

define 'best'

also say what information you are saving.

 
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tecbug



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20th February, 2007 at 07:20:20 -

best = quickest, least work
saving: x, y position and alt.values of more than 100 objects

INI isn't good because of its work consumption.

 
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Hernan



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20th February, 2007 at 12:20:22 -

Well, there is the Save Game object included in one of the MMF Bonus Packs, but I have no idea how it works though. Never used it. The object allowed the user to store all info from active objects.

 
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20th February, 2007 at 13:57:19 -

An Array would work best in this case then. ^^

Warning, noobish explanation:
Make all objects that should be saved have the same qualifier, then spread a value in all those objects Alt. Value A(this will be the ID number of the object).
The Y cordinate in the array then is the ID number of the object, X1 is their x-position, X2 the y-position and X3 and so on will be their alt. values.
Save/load by using a fastloop, quick and simple.

Should work, ne? Tell me if you need an example... but Im sure you know how to do it x)

 

The Chris Street

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20th February, 2007 at 17:59:22 -

I made an example for MMF1.5 - http://klikacademy.com/circy/examples.php

 
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AndyUK

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20th February, 2007 at 19:41:19 -

If you're making a game, being lazy is not good.

 
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tecbug



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21st February, 2007 at 04:16:37 -

i'll try with arrays.
Thx Chris!

 
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