The Daily Click ::. Forums ::. Klik Coding Help ::. Turd Grenade- YOU can be part of the legend itself!
 

Post Reply  Post Oekaki 
 

Posted By Message

Del Duio

Born in a Bowling Alley

Registered
  29/07/2005
Points
  1078

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!Evil klikerHasslevania 2!The OutlawSanta Boot
3rd March, 2007 at 01:29:42 -

Okay, okay, now I tried all night to get this to work and of course it doesn't. The theory should be sound enough- Rovert, when armed with "The Holy Crap", can toss yon pile from one of three different stages depending on how long the attack key is held down. Then, depending on where Rovert's throwing arm is cocked back to the crap will fling at a different trajectory. I think it has a lot of potential to make this mighty tasteless weapon fun as all hell against the forces of doom.

Here's the idea:

When attack key is pressed
+Flag 7 is off

Flag 7 set to on, poopcounter set to 0, pooptoss set to 1, change Rovert animation to HOLYCRAP

Repeat while attack key is pressed
+Flag 7 is on
+Every 10 milliseconds

Add 1 to poopcounter

If poopcounter >= 5 then
Add 1 to pooptoss, poopcounter set to 0

If pooptoss >= 4
pooptoss = 4

If flag 7 is on
+Animation HOLYCRAP is playing
+Always

Force animation frame to pooptoss

Repeat while attack key is pressed (NEGATED)
+Flag 7 is on

Flag 7 set to off, Rovert animation set to (poop throwing), then the shooting poop commands, blah blah


So the problem is that Rovert gets stuck in the wind up position and that's it. The animation continues to force to the frames regardless of whether I change his animation or restore the animation or anything. This can't be all that hard to do, any ideas?

Thank you,
DD








 
--

"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!

Ski

TDC is my stress ball

Registered
  13/03/2005
Points
  10130

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!KlikCast HelperVIP MemberWii OwnerStrawberryPicture Me This Round 28 Winner!PS3 OwnerI am an April Fool
Candy Cane
3rd March, 2007 at 08:58:16 -

DD used to be my signature sucked though

 
n/a

Del Duio

Born in a Bowling Alley

Registered
  29/07/2005
Points
  1078

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!Evil klikerHasslevania 2!The OutlawSanta Boot
3rd March, 2007 at 23:32:21 -

Blah, okay so of course I couldn't get it to work so instead you just throw the turd in a straight line left or right. The impact when it hits a wall is really cool though LOL...

I just have it so that Rovert shoots an object (the poop) at speed 35, however is there any way or code to get an object to shoot another object in an arc direction? I really haven't done much with shooting objects yet.

I have the poop.
I have the mighty impact.
Now all I need is a nifty throwing method other than vanilla left and right!

 
--

"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!

Del Duio

Born in a Bowling Alley

Registered
  29/07/2005
Points
  1078

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!GOTW WINNER CUP 4!Evil klikerHasslevania 2!The OutlawSanta Boot
5th March, 2007 at 00:45:00 -

Okay screw that!

It's just a vanilla left and right toss with a smidge of gravity to make it look more believable. It'll work for now at least.

 
--

"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!
   

Post Reply



 



Advertisement

Worth A Click