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Message
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Del Duio Born in a Bowling Alley
Registered 29/07/2005
Points 1078
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3rd March, 2007 at 01:29:42 -
Okay, okay, now I tried all night to get this to work and of course it doesn't. The theory should be sound enough- Rovert, when armed with "The Holy Crap", can toss yon pile from one of three different stages depending on how long the attack key is held down. Then, depending on where Rovert's throwing arm is cocked back to the crap will fling at a different trajectory. I think it has a lot of potential to make this mighty tasteless weapon fun as all hell against the forces of doom.
Here's the idea:
When attack key is pressed
+Flag 7 is off
Flag 7 set to on, poopcounter set to 0, pooptoss set to 1, change Rovert animation to HOLYCRAP
Repeat while attack key is pressed
+Flag 7 is on
+Every 10 milliseconds
Add 1 to poopcounter
If poopcounter >= 5 then
Add 1 to pooptoss, poopcounter set to 0
If pooptoss >= 4
pooptoss = 4
If flag 7 is on
+Animation HOLYCRAP is playing
+Always
Force animation frame to pooptoss
Repeat while attack key is pressed (NEGATED)
+Flag 7 is on
Flag 7 set to off, Rovert animation set to (poop throwing), then the shooting poop commands, blah blah
So the problem is that Rovert gets stuck in the wind up position and that's it. The animation continues to force to the frames regardless of whether I change his animation or restore the animation or anything. This can't be all that hard to do, any ideas?
Thank you,
DD
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
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Ski TDC is my stress ball
Registered 13/03/2005
Points 10130
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3rd March, 2007 at 08:58:16 -
DD used to be my signature sucked though
n/a
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Del Duio Born in a Bowling Alley
Registered 29/07/2005
Points 1078
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3rd March, 2007 at 23:32:21 -
Blah, okay so of course I couldn't get it to work so instead you just throw the turd in a straight line left or right. The impact when it hits a wall is really cool though LOL...
I just have it so that Rovert shoots an object (the poop) at speed 35, however is there any way or code to get an object to shoot another object in an arc direction? I really haven't done much with shooting objects yet.
I have the poop.
I have the mighty impact.
Now all I need is a nifty throwing method other than vanilla left and right!
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"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
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Del Duio Born in a Bowling Alley
Registered 29/07/2005
Points 1078
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5th March, 2007 at 00:45:00 -
Okay screw that!
It's just a vanilla left and right toss with a smidge of gravity to make it look more believable. It'll work for now at least.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
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