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Gema



Registered
  03/03/2007
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  2
3rd March, 2007 at 11:17:10 -

I am making a shmup game in mmf2
here is a example that i made in mmf1
http://www.youtube.com/watch?v=Lb_ZPVP9A50
at 00:24 .. the boss shoot many bullets in 360 degree
but i cannot make the 360 shooting to work in mmf2

I use
Set X position to X( Active ) + Cos( Angle( Active ) ) * Speed( Active )
Set Y position to Y( Active ) - Sin( Angle( Active ) ) * Speed( Active )
but the bullet only go in 24 direction if the speed is too low

Can anyone help me about this?

p.s. sorry for my poor english..english is not my first language

 
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axel

Crazy?

Registered
  05/02/2005
Points
  4766

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3rd March, 2007 at 11:46:58 -

* Always
- Set Alterable Value A to value A("Active") + Cos(Angle("Active" )) * Speed("Active")
- Set Alterable Value B to value B("Active") - Sin(Angle("Active" )) * Speed("Active")
- Active: Set X position to value A("Active")
- Active: Set Y position to value B("Active")

That should work.

Image Edited by the Author.

 
n/a

Gema



Registered
  03/03/2007
Points
  2
4th March, 2007 at 10:06:59 -

thx . it work now

 
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Assault Andy

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I make other people create vaporware

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  29/07/2002
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  5685

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5th March, 2007 at 04:02:10 -

I love that song, even though it is from Bubble Ghost.

 
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