I am making a shmup game in mmf2
here is a example that i made in mmf1
http://www.youtube.com/watch?v=Lb_ZPVP9A50
at 00:24 .. the boss shoot many bullets in 360 degree
but i cannot make the 360 shooting to work in mmf2
I use
Set X position to X( Active ) + Cos( Angle( Active ) ) * Speed( Active )
Set Y position to Y( Active ) - Sin( Angle( Active ) ) * Speed( Active )
but the bullet only go in 24 direction if the speed is too low
Can anyone help me about this?
p.s. sorry for my poor english..english is not my first language
* Always
- Set Alterable Value A to value A("Active") + Cos(Angle("Active" )) * Speed("Active")
- Set Alterable Value B to value B("Active") - Sin(Angle("Active" )) * Speed("Active")
- Active: Set X position to value A("Active")
- Active: Set Y position to value B("Active")