Posted By
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Message
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Paul_James
Registered 02/07/2002
Points 1320
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20th March, 2007 at 23:12:27 -
Okay this maybe an easy answer but I was just wondering
how do you create objects using a fastloop so that they cover the screen
Im trying to create an object at 0,0, 40,0 0,40 40,40 etc.
is there a simpler way to do this rather than just have in one event
On loop - create object 0,0
create object 0,40 . . .
create object 320,240
Its not enough,I need more
Not enough to satisify
I said I dont want it, I just need it.
To believe, to feel, to know I'm alive.
Knuckle deep beneath the borderlines.
This may hurt a little but its something you'll get used to.
Relax. Slip Away...
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Radix hot for teacher
Registered 01/10/2003
Points 3139
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20th March, 2007 at 23:39:11 -
run event once
---start loop "row" for (frame height / 40) loops
on loop "row"
---start loop "col" for (frame width / 40) loops
on loop "col"
---create object "active" at (0,0)
---active: set x position to LoopIndex("col")
---active: set y position to LoopIndex("row")
Haven't tested it, but that sounds right.
n/a
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Pixelthief Dedicated klik scientist
Registered 02/01/2002
Points 3419
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20th March, 2007 at 23:50:58 -
set x position to LoopIndex("col") * 40
??
Gridquest V2.00 is out!!
http://www.create-games.com/download.asp?id=7456
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Paul_James
Registered 02/07/2002
Points 1320
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21st March, 2007 at 03:50:39 -
well radix it was right except the loop index would only make the next square created a pixel away from the last and not 40 so in the end i got a square that looked like it was 48x46
pixelthief was right i had to times it by X 40
thanks guys
Its not enough,I need more
Not enough to satisify
I said I dont want it, I just need it.
To believe, to feel, to know I'm alive.
Knuckle deep beneath the borderlines.
This may hurt a little but its something you'll get used to.
Relax. Slip Away...
|
Radix hot for teacher
Registered 01/10/2003
Points 3139
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21st March, 2007 at 09:36:37 -
Oh yeah, forgot that.
n/a
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