So in my level editor im loading mostly backgrounds but i do have foreground objects that are supposed to be loaded but they dont load correctly - as in only one of each shows up - i checked the order of events and its okay as in (Create object first - then set position of created object)
any ideas - should i use a new array to do active objects???
Its not enough,I need more
Not enough to satisify
I said I dont want it, I just need it.
To believe, to feel, to know I'm alive.
Knuckle deep beneath the borderlines.
This may hurt a little but its something you'll get used to.
Relax. Slip Away...
I've never ever had that problem. You should probably check out the code.
Try filtering out the events, add an eventbox and add debug comments to each event that has been executed that matters. That's some of the tricks I've learned lately.
1.5 eh? I dunno.. Try MMF2 and see if you get the same problem. Then you'll have a redo on the engine and a chance to see if it's MMF's fault. Truth is, when you redo the engine you always get better results, and maybe it'd work that time.
Oh, and try making a new application with only that part of the game you're making, then you'll see if it really is impossible to 'load' active objects.
Other thing to check is that ALL the objects aren't setting themselves to one position, eg instance 2 of object 1 sets the same position as instance 1 of object 1