If you have machine independent speed on, a custom fps counter will never be accurate, because it will play the loops faster then the framerate can keep up, hence you will usually always appear to have a maximum framerate, even though the game is skipping really badly.
Will times two: The always event will (at optimal speed) occur 50 times(at least in the earlier MMFs) per second. So the maximum framerate you can have is 50 fps. In MMF2 you can change that though I think.
Eternal Entertainment's Code'n'Art Man
E_E = All Indie
...actually Ell Endie, but whatever.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
29th March, 2007 at 02:55:50 -
Exactly. And 1000 milliseconds / 50 = 20, which explains the 0.02 second delay between each frame.