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Don Luciano

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4th April, 2007 at 10:08:21 -

OK.
I have a player and a crosshair.

I want to make another object who will be in the same line with crosshair and player but will always be at the edge of the window.

 
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Don Luciano

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4th April, 2007 at 10:10:10 -

Image

 
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Tim

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4th April, 2007 at 10:18:15 -

Make an event, something like:

*Always
-Set Xpos("the thing") = Xpos("crosshair")
-Set Ypos("the thing") = Frame Height (or Top of frame or whatever)

That should do it. Providing I know what you want to do exactly!?

So basically your telling the thing to always be at the top of the frame (its Y position), and telling it X position to always be the same, as the crosshair's X position. Hope that helps.

 
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Paul_James



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4th April, 2007 at 10:39:16 -

are we talking about all the edges of the frame?
if so does the crosshair have a limited movement?

 
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4th April, 2007 at 10:42:42 -

You're doing it wrong Tim.

You have to use a 360 degree movement and a fastloop. I can make you an example file. MMF 1.5 or MMF2?

 
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Matt Boothman

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4th April, 2007 at 10:44:40 -

Yeah Tim's one would make "the thing" be not in a straight line with the player and the crosshair.

 
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Don Luciano

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4th April, 2007 at 10:55:08 -

The crosshair can be in all possible directions, so the thing should be to. So wherever the crosshair is pointed, the thing should follow it, but always on the edge

MMF2

Image Edited by the Author.

 
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Don Luciano

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5th April, 2007 at 12:57:33 -

Is anyone willing to help me with this? please i really want to know if this is possible to do or not?.

 
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WillWill

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5th April, 2007 at 13:02:57 -

I could only be bothered if I can use MMF2 so I won't have to calculate the angles with the Tan functions and whatnot. Advanced Direction Calculator ftw.

 
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Don Luciano

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5th April, 2007 at 13:17:40 -

I use mmf2

 
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