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Menthalmotion
Registered 20/01/2007
Points 42
7th May, 2007 at 09:35:25 -
Is it possible to make a png/bitmap file into an active object with animations?
Timetravel ^^
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axel Crazy?
Registered 05/02/2005
Points 4766
7th May, 2007 at 10:59:41 -
Ever heard of copy/paste?
Or do you mean like a sprite sheet or something?
n/a
Menthalmotion
Registered 20/01/2007
Points 42
7th May, 2007 at 11:03:08 -
(Hehe takes a lot of time.)
Yes, a sprite sheet. Is it possible?
Edited by the Author.
Timetravel ^^
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DaVince This fool just HAD to have a custom ratingRegistered 04/09/2004
Points 7998
7th May, 2007 at 11:08:48 -
Hm, I'm not sure, but I think you can cut the image with the Text Blitter object.
Copying and pasting can be done within 10 minutes per sprite. (Also depends on the amount of animation though).
Old member (~2004-2007).
axel Crazy?
Registered 05/02/2005
Points 4766
7th May, 2007 at 12:38:57 -
Are you trying to load them externally in run-time, or do you just want to save some work copy/pasting them in the animation editor?
n/a
LIJI Flava's Smarter TwinRegistered 29/08/2006
Points 2032
7th May, 2007 at 13:25:54 -
PNGs that have alpha can't be pasted to MMF via copy&paste.
I would use Import for that, or any other format.
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Menthalmotion
Registered 20/01/2007
Points 42
7th May, 2007 at 14:12:29 -
I want to save some work copy/pasting them in the animation editor.
I have a program where you make youre own characters, and I want the player to be able to make their own
players. You can export them as pgn, or bitmap, but i basicly want mmf to import either the bitmap, or the png file into something i can use as an active object, or something similar.
Timetravel ^^
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