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Menthalmotion



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  20/01/2007
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7th May, 2007 at 09:35:25 -

Is it possible to make a png/bitmap file into an active object with animations?

 
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axel

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7th May, 2007 at 10:59:41 -

Ever heard of copy/paste?

Or do you mean like a sprite sheet or something?

 
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Menthalmotion



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  20/01/2007
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7th May, 2007 at 11:03:08 -

(Hehe takes a lot of time.)
Yes, a sprite sheet. Is it possible?


Image Edited by the Author.

 
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DaVince

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7th May, 2007 at 11:08:48 -

Hm, I'm not sure, but I think you can cut the image with the Text Blitter object.

Copying and pasting can be done within 10 minutes per sprite. (Also depends on the amount of animation though).

 
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axel

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7th May, 2007 at 12:38:57 -

Are you trying to load them externally in run-time, or do you just want to save some work copy/pasting them in the animation editor?

 
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LIJI

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I like penguins
7th May, 2007 at 13:25:54 -

PNGs that have alpha can't be pasted to MMF via copy&paste.
I would use Import for that, or any other format.

 
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Menthalmotion



Registered
  20/01/2007
Points
  42
7th May, 2007 at 14:12:29 -

I want to save some work copy/pasting them in the animation editor.
I have a program where you make youre own characters, and I want the player to be able to make their own
players. You can export them as pgn, or bitmap, but i basicly want mmf to import either the bitmap, or the png file into something i can use as an active object, or something similar.

 
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