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Ski

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Candy Cane
20th May, 2007 at 17:43:49 -

how is it, you recoloured it? Rofl

 
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-Liam-

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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
20th May, 2007 at 17:59:45 -

Thank you, Tim! Now I just need to learn how to animate properly!

 
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AndyUK

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20th May, 2007 at 20:24:37 -

i always have problems with that, so my characters usually have three frames of animation in a walking pose. Sometimes 4.

 
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Jimbob

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20th May, 2007 at 20:37:15 -

"Jimbob should pixel his avatar"

I had to take that challenge up.
20 minutes later... here's the preliminary... I quite like it

<-

EDIT: damnit, didn't take into account the resizing, here it is:
Image



Image Edited by the Author.

 
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Hayo

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21st May, 2007 at 04:38:45 -

I figured that generally 4 frames is enough in an animation. When you are using a lot of frames it tends to get a little bit messy. For smooth results I'd say using 4 keyframes and 4 transition frames would work.

 
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Muz



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22nd May, 2007 at 00:20:37 -

Pixel art does use innate talent, but it's not everything. Heck, everything uses talent. I've got poor motor skills, which makes me mess up in most games, but that didn't keep me out of the early rounds for most game competitions. I'm a bit weak when it comes to imagining things, but that doesn't mean my pixel art is bad. But it does screw up things like when I try to draw perspectives and stuff, which is why I'd slant my games to looking like a side-view thing ala Golden Axe and a lot of SNES platformers.

So, I guess it needs work. And if there's anything I've learned from university and local game clans.. it's that the you'll learn a lot faster by hanging out with the best. No matter how bad you are, you'll learn more in 2 weeks competing with skilled person than you'll learn solo or through tutorials in a year. And I'm not exaggerating.

 
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Bibin

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22nd May, 2007 at 07:23:26 -

I can only handle small character sprites, and tiles for games; things like in SomeGame. I can't do big pixel art pieces though.

 
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Dr. James MD

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22nd May, 2007 at 08:10:51 -

I like small sprites too. I just pretend to be able to do large pixel art backgrounds/sprites by throwing buckets of strange visual styling over them.

 
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Deleted User
22nd May, 2007 at 10:05:02 -

I find it's all in the perseverance when spriting something. Generally, my beginning sprites are just outlines and look rather crude, but if you keep on adding detail with the pixel, you'll get something that looks good. If it helps, try to think of your sprite in real-life, pixelled. Also, jump out of using the "normal" pallette--try making one of your own.
And in regards to animation, I always find the more unhyperbolical number of frames give the better results.

Image Edited by the Author.

 

Ski

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Candy Cane
25th May, 2007 at 22:14:13 -

http://www.youtube.com/watch?v=UrjfvA9M0JM

 
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-Liam-

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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
26th May, 2007 at 09:09:36 -

That made as much sence as Matthew Jeans, Adam. A Nice little adition to the topic though
Also nice Wario Sprite, Jonathan guy!

 
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JetpackLover



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29th May, 2007 at 14:39:30 -

I find that if you start with a good outline that makes it easier.

Plus it helps when you research all forms of pixel art, and tutorials that you can find. Its also good if you can draw well in other mediums too.

 
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