Posted By
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Message
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Greg Eckermann
Registered 13/10/2003
Points 264
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19th May, 2007 at 22:05:53 -
Well after programming in Flash for awhile I've got a nifty idea what I can do with MMF it terms of collision detection, has anybody ever programed trigonometry vector kind of collisions. I don't mean actual visual vectors like in flash but create and emulate vectors that would allow N like phsyics. I wonder if it's possible? Basicly using little objects as possible and faster coding.
I don't write with grammer I write with feeling...
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Bibin At least 9001
Registered 01/07/2005
Points 308
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19th May, 2007 at 23:30:56 -
I don't know the answer to your question, but I do have this: The Question Mark ( ? ) is your friend.
n/a
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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20th May, 2007 at 03:49:50 -
Yeah you kinda just trailed off without actually asking us to do anything for you .
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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..:.Phox.:..
Registered 18/02/2005
Points 646
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20th May, 2007 at 04:41:35 -
I don't actually get what your trying to say there Greg...
maybe be more precise or draw us somethin?
Profile edited as it messed the layout of the site up.
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Joe.H Evil Faker
Registered 19/08/2002
Points 3305
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20th May, 2007 at 04:46:08 -
A question was asked:
"I wonder if it's possible?"
Yes, it is possible.
My signature is never too big!!!
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Klikmaster Master of all things Klik
Registered 08/07/2002
Points 2599
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20th May, 2007 at 04:48:52 -
I think he means he wants to use maths to do collisions instead of detectors, like have the equasion of a circle to make a circular collision barrier around an object.
n/a
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Joe.H Evil Faker
Registered 19/08/2002
Points 3305
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20th May, 2007 at 04:52:45 -
(x-a)² + (y-b)² = r²
That's the equation of a circle.
where (a,b) is the centre of the circle.
Alternatively, just x²+ y² = r² relative to (0,0) of the object.
(if you just want it simply, x=rcos(angle) and y=rsin(angle))
both may help.
Anything else?
My signature is never too big!!!
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BROO
Registered 31/10/2002
Points 595
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20th May, 2007 at 06:52:08 -
The person I know managed to do in TGF collisions:
circle-circle
line-circle
line-line
And derived (region-region is just more line-line colls).
And also managed to foresee how much time would it take for objects to collide if you know their start position, velocity, acceleration, angle, angle velocity, angle acceleration.
There is a lot of math, but it isn't as hard as it is boring :---).
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axel Crazy?
Registered 05/02/2005
Points 4766
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20th May, 2007 at 07:49:04 -
Ahhhh, Joe! Yesterday I had my last math exam for this year, on analytic geometry. And first thing I see when I come on TDC is you talking about the equation of a circle. Argh!
n/a
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Joe.H Evil Faker
Registered 19/08/2002
Points 3305
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20th May, 2007 at 10:59:15 -
My signature is never too big!!!
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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20th May, 2007 at 12:59:54 -
Faster coding as in faster to write the code? (or events) or faster to process the code making the game run better?
.
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Greg Eckermann
Registered 13/10/2003
Points 264
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20th May, 2007 at 21:36:29 -
[quote]question was asked:
"I wonder if it's possible?"
Yes, it is possible.[/quote]
Thanks, It's not really a real question of if anyone can help me out but more of has anybody thought of this, I know this is just a help forum but I can't seem to find a place to post a topic about this.
I don't write with grammer I write with feeling...
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BROO
Registered 31/10/2002
Points 595
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21st May, 2007 at 00:41:18 -
1. Is this possible?
>> Yes, it is.
2. Has someone though about it?
>> Yes, and made it also. Anyway, I do not have the rights to give this code.
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ben mercer Possibly Insane
Registered 11/07/2004
Points 2538
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25th May, 2007 at 18:48:37 -
It is possible yes, but due to MMF's slow looping speed (compared with say, C) it is probably not practical for anything but the most small scale physics engine
Best to just wait it out until vortex's physics extension comes out. Pretty much anything is possible in MMF, but a lot of things quickly become an unacceptabl overhead when you try to implement them into an actual game.
Stuckboy
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."
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DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
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26th May, 2007 at 04:29:53 -
"due to MMF's slow looping speed (compared with say, C)"
Fastloop was invented to help on that case.
Old member (~2004-2007).
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