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eyeangle



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3rd July, 2007 at 19:31:08 -

For my platform game I'm making X and Z Jump and Shoot, or Shoot and Jump; what do you think I should do?

X = Jump
Z = Shoot
...
Z = Jump
X = Shoot

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Eternal Man [EE]

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3rd July, 2007 at 19:47:32 -

X=Shoot
Z=Jump

Because I believe most righthanded gamers would rest their indexfinger on X and their middle finger on Z, and since you (in most cases) tap quicker with your indexfinger than your middlefinger it is more logical to place the shoot button on the quickest finger. Or something like that.

 
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Joe.H

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3rd July, 2007 at 20:00:38 -

I say have it configurable.

But usually it goes how phizzy says.

 
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4th July, 2007 at 03:32:11 -

do not use x and z, they are too far form each other on my keyboard.
it sould be configurable ye.

 
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X_Sheep

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4th July, 2007 at 04:47:40 -

Do you have a QWERTZ keyboard layout?

Y should probably do the same as Z.

 
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Radix

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4th July, 2007 at 06:37:27 -

Yeah, if you use Z/X make sure you give Y the same function as Z since you get a lot of players from such as Germany.

As for the button functions, it depends which is the more crucial action. If the player can hold down the button for rapid fire, I suggest Z as shoot and X as jump. Ditto if there're generally going to be a lot more jumpy bits than shooty bits. If jumping is less common and shooting takes a front seat, I'd shoot with X and jump with Z.

Or just make it configurable. Or even have the actions duplicated on QW or AS, with the functions reversed.

 
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eyeangle



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4th July, 2007 at 07:16:18 -

I see, hmm, that presents a problem. I don't want the MmF2 menu in my game, or anything that look Windowsy for that matter.

How would I make a custom configurable keys level?

 
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4th July, 2007 at 13:03:07 -

Z and Y for jump, X for shoot.

 
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