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Silveraura

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10th September, 2007 at 13:50:04 -

Creating benchmarks for yourself helps you create levels, things such as parts or zones or worlds.
Say each world has 5 or 10 levels, you can make 1 world and take a break. Make another world and take a break, etc.

That way you don't get bored with the game, over stressed, or what ever, and the player has a way to track his progress without using large numbers. World 3 level 4 is still sometimes easier for people to remember then level 34.

 
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AndyUK

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10th September, 2007 at 19:18:04 -

I take a 10 minute break after every object is placed.

 
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10th September, 2007 at 19:23:35 -

I stare at a blank screen for half an hour, then close it.

 
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11th September, 2007 at 05:03:18 -

It depends heavily on the game type of course! If the levels are short, fast to pass and they are relatively easy to make, you'll have more of them. For example, Abstractica 3 has 545 levels in it. Then again, if it's some adventure/platform game, the situation is completely different and already 10 levels may be much. So without considering the game type, you can't say what's a suitable number of levels.

 
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Matt Boothman

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11th September, 2007 at 06:44:43 -


Originally Posted by Ricky Garces
I stare at a blank screen for half an hour, then close it.



I thought it was just me!

 
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Del Duio

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11th September, 2007 at 07:46:43 -

Captain of the Guard was my first real MMF game, and had about 30. I think people are usually really excited about making their first game, and tend to have a lot of levels in them. I did, at least. I had a lot of fun with it, regardless.

 
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12th September, 2007 at 07:42:31 -

Hi Del Duio

 
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Del Duio

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12th September, 2007 at 08:52:13 -

Hahaha, you stalker! You should have Evil Purple Rovert until Hasslevania comes out. That way I will rush to do so!!

 
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12th September, 2007 at 10:50:49 -

Interesting thread and great feedback! Thanks, guys!

@ Joe: All the game-design stuff that I have read says that hand-designed levels are a must. No?


 
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AndyUK

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12th September, 2007 at 19:53:40 -

hand designed?

like actually making them yourself rather than it being generated?

 
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-Nick-

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12th September, 2007 at 20:00:01 -

If you mean do you have to plan it with pen and paper before hand, that's complete nonsense. It can hrlp sometimes, but if you've got a solid idea in your head just go for it! You only need to plan stuff out on paper if you're going to have some very complex events going on, such as puzzles.

 
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Del Duio

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13th September, 2007 at 09:24:38 -

Image

Drawing it out on paper might be a good idea, but you shouldn't hang your hat on it. A lot of times your sizing might be off and it'll mess up the overall level when you go to put it all in the program.

But it's still a good way to get your general ideas out.

Image Edited by the Author.

 
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"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!
   

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