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Xhunterko



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VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
10th September, 2007 at 14:38:31 -

http://www.maj.com/cgi-bin/gallery.cgi?m=rob

Hope that link works. As I said, these are screenshots to a game im working on. Its a platform shooter. What i want to know most is does everything look ok? Oh, its the neohunter folder. And, should the tank be larger? Its the boss. Thanks.

First art post!

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

The Chris Street

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Unspeakably Lazy Admin

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Game of the Week WinnerClickzine StaffAcoders MemberKlikCast StarVIP MemberPicture Me This Round 35 Winner!Second GOTW AwardYou've Been Circy'd!Picture Me This Round 38 Winner!GOTM December Third Place!!
I am an April FoolKliktober Special Award Tag
10th September, 2007 at 15:05:51 -

It's a bit too grey - and its hard to tell which bits are the background. Lighten the background Tank looks fine to me.

 
n/a

-Liam-

Cake Addict

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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
10th September, 2007 at 17:05:05 -

Yeah the tank is looking fine. The gray tiles were hurting my eyes a tad though.

 
Image

Tell 'em Babs is 'ere...

Xhunterko



Registered
  07/05/2003
Points
  1015

VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
10th September, 2007 at 18:04:30 -

i try and do something about the gray. its supposed to be a enemy base, so i picked gray. Would changing the background to a warmer color help? thanks for the feedback btw.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

-Liam-

Cake Addict

Registered
  06/12/2008
Points
  556

Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
10th September, 2007 at 18:15:43 -

I don't see a problem with the colours used, just you know how sometimes certain lines/shapes make youe eyes go funny? It does that a little bit for me :S Could just be me though X)

 
Image

Tell 'em Babs is 'ere...

AndyUK

Mascot Maniac

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  01/08/2002
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Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
10th September, 2007 at 19:25:55 -

You can use grey and still make it look very interesting.

Like having plates, cogs, pipes or something. Look at Chemical plant zone from sonic 2 for interesting background tiles.

Also you don't need to only use grey, loads of colours work for an enemy base. Red, black, green etc.

Just try to make it look more interesting.

 
.

Xhunterko



Registered
  07/05/2003
Points
  1015

VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
10th September, 2007 at 20:23:22 -

I'll try and keep that in mind andy. But, i was going for a more generic look and didn't want to be flamed for stealing or copying. And, if you look closely, you can see the pipes. thanks

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko
   

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