How would you go about making a laser that stops when it hits something. I mean not like Projectile "Lasers" (In truth those are bullets not lasers), but like a stream of light.
In mmf2 you could probably use the scale and rotation functions of actives to accomplish this, it's actually something I plan on working on on Monday/Tuesday of this week.
i was making a linerider clone a while back and you can actually get it to draw lines quite quickly if you do it right.
have you searched for this? i'm sure i've seen a tutorial or example somewhere before.
if you're not using MMF2, it's going to be a lot harder. you'd have to probably use trig to create a line out of loads of small active objects. there's also the drawline object but it is very buggy and sucks.
A decent example of exactly how to do what you wanted, if you expected someone to tell you how it was done with the draw object, mention that before hand. Otherwise, we're going to give you a better way to do it without it.
So then what are you asking for... you got a nice example of how to do it, but in response to it you just say "I'm good with the draw object though." and now you're saying you don't want to use the draw object.
Hmm.. I'd like a laser example without using the draw object. Haven't opened that example yet, my MMF2 is at home, though.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.