I have been clicking now for about 4 years. I started with a free version of games factory which did me fine until i bought MMF about 3 years ago. Since then i have created at least 15 projects, all of which are now filled away in small folder i have labeled "MY FAILED HOURS".
am i alone with this? i was sitting at my comp the other day and it hit me in the face like a brick. Is this really worth so many hours of my time when each game i make fails to see the light of day?
I think my problem lies with my coding, i have never really got especialy good at it, I can code a nice custom movement, and mess about with stats and so on, but i always confuse myself to the point of mental collapse. Take my avatar for example, its a tiny shot from a title called "Eternal Dreams". some of you longer lasting members may remember a small preview i did for a game called "Dreams of eternity". Well after 2 years of production (with very little actually done) i cannned it and started work on what was supposed to be my 1st game, i was so excited. I have been working on this title for 6 months and have completed approx 0.5% of it. The gfx are good (imo) but when it comes to putting it together it dies. like a cat in the oven, its doomed from the start.
give me some feed back and let me know if this happens to you, or what you do to stop this from happening.
I've finished... 3 games. I have a folder of probably over 30 different projects. I leave them for a good few months(Maybe a year or two ) then sometimes go back to them and really get into it again. The games I don't finish are always the good ones
I have folders of hundreds (well more than one hundred anyway) of failed games, dwelling from my TGF days, I've only ever finished 4 games. I think everyone is like this.
Originally Posted by Hayothy I used to have this problem, but finished most of my stuff in the last few years (and only released 3 of them, you know the reason why).
I haven't completed a project in nearly a year now :{. I just... Can't get a good scale for the sprites at 320x240 resolution. The main character will always look far too small in comparison to the backdrop. If I make the character large, then you can't see enough of the game world. I use camera techniques as well.
Discarded pizza boxes are an indispensable source of cheese.
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
19th October, 2007 at 07:08:55 -
You have to set a scope for your project, and stay within that scope: "what am I going to do, and what am I NOT going to do?" Also make sure you don't set your scope too big.
Oh, and documenting stuff (working out the story, items, perhaps the map) before starting production also helps.
Design docs are pretty important for big projects. I had never tried them before, but my lecturer said I should do one for Tormi. Then when it came to making the game it was a really fast process. Think the design doc itself weighs in at 10k words! never again.