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Windybeard Games



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You've Been Circy'd!VIP MemberCandy Cane
14th October, 2007 at 21:04:37 -

I have been clicking now for about 4 years. I started with a free version of games factory which did me fine until i bought MMF about 3 years ago. Since then i have created at least 15 projects, all of which are now filled away in small folder i have labeled "MY FAILED HOURS".

am i alone with this? i was sitting at my comp the other day and it hit me in the face like a brick. Is this really worth so many hours of my time when each game i make fails to see the light of day?

I think my problem lies with my coding, i have never really got especialy good at it, I can code a nice custom movement, and mess about with stats and so on, but i always confuse myself to the point of mental collapse. Take my avatar for example, its a tiny shot from a title called "Eternal Dreams". some of you longer lasting members may remember a small preview i did for a game called "Dreams of eternity". Well after 2 years of production (with very little actually done) i cannned it and started work on what was supposed to be my 1st game, i was so excited. I have been working on this title for 6 months and have completed approx 0.5% of it. The gfx are good (imo) but when it comes to putting it together it dies. like a cat in the oven, its doomed from the start.

give me some feed back and let me know if this happens to you, or what you do to stop this from happening.

Thanks

 
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Ski

TDC is my stress ball

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Candy Cane
14th October, 2007 at 21:13:32 -

Lol, tell me about it *sips coffee*

 
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AndyUK

Mascot Maniac

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Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
14th October, 2007 at 21:13:45 -

I have finished some games but i've not finished LOADS of games. I'm sure we're all in the same boat here.

So long as you have fun who cares if you complete a project or not?

 
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-Liam-

Cake Addict

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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
14th October, 2007 at 21:20:55 -

I've finished... 3 games. I have a folder of probably over 30 different projects. I leave them for a good few months(Maybe a year or two ) then sometimes go back to them and really get into it again. The games I don't finish are always the good ones

 
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Ricky

loves Left For Dead 2

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Has Donated, Thank You!Game of the Week WinnerVIP MemberWii OwnerHero of TimeGOTM Winner! - November 2009I am an April Fool
15th October, 2007 at 01:31:23 -

I think almost everyone here has this problem.

 
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viva/volt

Awesome Sauce

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Game of the Week WinnerSilverNova MemberKlikCast StarVIP Member
15th October, 2007 at 03:44:43 -

I have folders of hundreds (well more than one hundred anyway) of failed games, dwelling from my TGF days, I've only ever finished 4 games. I think everyone is like this.

 
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Hayo

Stone Goose

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15th October, 2007 at 04:58:26 -

I used to have this problem, but finished most of my stuff in the last few years (and only released 3 of them, you know the reason why).

 
www.hayovanreek.nl

Tim

I'm on here way too much

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
15th October, 2007 at 06:30:40 -


Originally Posted by -Adamothy-
Lol, tell me about it *sips coffee*





 
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waffleton



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15th October, 2007 at 06:52:23 -

:[

 
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Ricky

loves Left For Dead 2

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Has Donated, Thank You!Game of the Week WinnerVIP MemberWii OwnerHero of TimeGOTM Winner! - November 2009I am an April Fool
17th October, 2007 at 02:44:20 -


Originally Posted by Hayothy
I used to have this problem, but finished most of my stuff in the last few years (and only released 3 of them, you know the reason why).



thumbs right?

 
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markno2



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17th October, 2007 at 08:22:19 -

I haven't completed a project in nearly a year now :{. I just... Can't get a good scale for the sprites at 320x240 resolution. The main character will always look far too small in comparison to the backdrop. If I make the character large, then you can't see enough of the game world. I use camera techniques as well.

 
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Dr. James MD

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17th October, 2007 at 08:44:27 -

I haven't released a big game since Feb 06.

 
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On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
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Cazra

Crazy?

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Game of the Week WinnerVIP Member
18th October, 2007 at 08:31:35 -

ABANDONEWARE FESTIVAL!!! =D =D =D

 
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Tim

I'm on here way too much

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
18th October, 2007 at 11:11:54 -

WOOO!! ABANDONWARE OF THE WEEK

 
http://www.SilverNova.co.uk


DaVince

This fool just HAD to have a custom rating

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Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
19th October, 2007 at 07:08:55 -

You have to set a scope for your project, and stay within that scope: "what am I going to do, and what am I NOT going to do?" Also make sure you don't set your scope too big.

Oh, and documenting stuff (working out the story, items, perhaps the map) before starting production also helps.

 
Old member (~2004-2007).

Dr. James MD

Addict

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19th October, 2007 at 07:26:00 -

Design docs are pretty important for big projects. I had never tried them before, but my lecturer said I should do one for Tormi. Then when it came to making the game it was a really fast process. Think the design doc itself weighs in at 10k words! never again.

 
Image
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com

Hayo

Stone Goose

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19th October, 2007 at 08:15:47 -

I made project docs for most team productions. Team members kept asking stuff that was in the doc tho.

 
www.hayovanreek.nl

AndyUK

Mascot Maniac

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Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
19th October, 2007 at 11:05:18 -

I don't do any design or planning for my games. I really should though.

 
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DaVince

This fool just HAD to have a custom rating

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Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
19th October, 2007 at 13:27:30 -

Read this:

http://www.spheredev.org/smforums/index.php/topic,2045.0.html
http://www.spheredev.org/smforums/index.php/topic,2330.0.html

Ignore the parts about "Sphere", because most parts of these docs could work well for any kind of engine or game project.

 
Old member (~2004-2007).
   

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