Hi there I'm a young musician trying to increase my composition portfolio and I think a great was to do that (as well as having my music heard) would be programming midis for click games, if you are interest all i would ask is to be credited for my work in the game and of course retain the copyright to my work.
Originally Posted by Antworx I may be looking for some decent RPG midi's in the near future.
If you can't get anyone to help you maybe I can make you some MIDIs. All I'd really need are screenshots of each area or section of your game for the inspiration and an idea of what you're looking for instrument-wise.
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Putting up some demo work is the best way to get started as a musician here. Also, it seems that clickers finally moved on to modules. I'd try looking into Modplug tracker, if I were you.
You can always just render your MIDI files using Soundfonts and such! I hate writing MOD's. To me, it's turning music into "paint by numbers." You don't get the flexibility of MIDI. I can write a song that's in multiple time signatures at once with MIDI (one voice in 4/4, another in 5/8, etc.).
As a composer myself, I encourage you to keep writing MIDI's, just for the fun of it.
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DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
12th December, 2007 at 04:43:50 -
You can write a song in multiple time signatures in modules, if you know how to. One of my early songs used a 7/4 time signature...
MIDIs are better if you're recording straight from a MIDI keyboard, which I haven't really been able to do (haven't gotten myself an USB>MIDI plug yet).
I know you can change the time signature on a MOD, but you can't have simultaneous time signatures, which is a pretty advanced 20th century compositional technique. It can make a very disjointed feel, with five loops of voice A taking the same amount of time as four loops of voice B or whatnot.
If wishes were fishes then we'd all smell like ladies' underwear.