Posted By
Message
erghhhhx
Registered 15/11/2007
Points 311
17th November, 2007 at 21:36:19 -
I'm makin a simple platformer in MMF2 and ive created my player using the default platform-engine and I've made backdrops but the stupid active object doenst seem to be able to stand on these, even though ive tried setting them both as obstacles and as platforms. What might my problem be?
I would be happy for answers // Toxie'
n/a
Dr. James MD Addict
Registered 08/12/2003
Points 11941
17th November, 2007 at 21:56:17 -
Is it possible to make platformers in MMF?
http://uk.youtube.com/watch?v=j--8iXVv2_U
On the sixth day God created Manchester
"You gotta get that sand out your vaj!" x13
www.bossbaddie.com
\/\/olf Creative GeniusRegistered 06/08/2005
Points 76
17th November, 2007 at 22:04:32 -
When 'Hero' collides with backdrop = Movement > Stop
That event should prevent the player from falling thru the obstacles.
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erghhhhx
Registered 15/11/2007
Points 311
18th November, 2007 at 06:31:44 -
Originally Posted by \/\/olf When 'Hero' collides with backdrop = Movement > Stop
That event should prevent the player from falling thru the obstacles.
Yes, that's true. But it also makes the hero stop when his head touches obstacle from below. This is what im trying to prevent. Btw, thx for answer.
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Klikmaster Master of all things KlikRegistered 08/07/2002
Points 2599
18th November, 2007 at 08:17:43 -
Set the backdrop as platform rather than obstacle.
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erghhhhx
Registered 15/11/2007
Points 311
18th November, 2007 at 10:42:39 -
Originally Posted by KlikMasta Claus Set the backdrop as platform rather than obstacle.
Well, I've tried it with both. It does NOT work as it should. It was much simplier in TGF.
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Del Duio Born in a Bowling AlleyRegistered 29/07/2005
Points 1078
18th November, 2007 at 12:17:20 -
Having backdrops set as platforms should allow your guy to jump up from below it and stand on them fine, that's weird.
I would definitely suggest that you look into making a custom platform movement. It might be a little hard to get exactly how you want it, but it will pay off in the long run.
--
"Del Duio has received 0 trophies. Click here to see them all."
"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
18th November, 2007 at 12:34:35 -
Or use the PMO.
Craps, I'm an old man!
AndyUK Mascot ManiacRegistered 01/08/2002
Points 14586
18th November, 2007 at 14:56:07 -
the problem is with the built in movement. that is with why most people move onto custom movements.
.
erghhhhx
Registered 15/11/2007
Points 311
18th November, 2007 at 19:45:43 -
Thank you for your answers, everyone.
EDIT: Ehum.. Another noob-question: How do I use the PMO? How do i get started after choosing the properties for the platformer? Edited by the Author.
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~Zigzag~
Registered 13/03/2007
Points 292
19th November, 2007 at 01:36:38 -
Direct Link: http://img517.imageshack.us/img517/1453/codeforpmodp5.png
Thats just the basic code, no animation or anything.
http://www.SilverNova.co.uk
markno2
Registered 06/06/2006
Points 865
19th November, 2007 at 02:15:39 -
Just read the documentation provided ;}
Discarded pizza boxes are an indispensable source of cheese.
erghhhhx
Registered 15/11/2007
Points 311
19th November, 2007 at 06:59:36 -
Thanks people, i got it now.
n/a
erghhhhx
Registered 15/11/2007
Points 311
21st November, 2007 at 09:01:48 -
Ergh, one more thing...
Why can't I use ladders with the PMO? Is there some special way..?
n/a
markno2
Registered 06/06/2006
Points 865
21st November, 2007 at 21:46:41 -
From the documentation:
Ladders can be done in many different ways, too. The simplest way is probably to test if the selected object overlaps with the ladder object, and the user is pressing the up key, then set additional Y velocity to -100 or another negative value, also set the maximum Y velocity to 0. Set additional Y velocity to 0 when the user is not pressing the up key, and set the maximum Y velocity to it's default value again. Also do the same when pressing down on a ladder.
Discarded pizza boxes are an indispensable source of cheese.
~Zigzag~
Registered 13/03/2007
Points 292
22nd November, 2007 at 02:04:57 -
I made a jump pad with that as well.
http://www.SilverNova.co.uk
erghhhhx
Registered 15/11/2007
Points 311
22nd November, 2007 at 07:43:21 -
So the ladder must be an active object?
Thanks for answer.
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viva/volt Awesome SauceRegistered 26/08/2006
Points 1694
23rd November, 2007 at 06:57:22 -
One correction on ZigZag's code, X object is jumping needs to have X object is falling too .
http://bfollington.tumblr.com
erghhhhx
Registered 15/11/2007
Points 311
23rd November, 2007 at 08:56:10 -
I've got problems with getting the animations to work.
When I stop, the "hero" keeps the walkanimation. How to.?.
http://imageposter.com/uploads/get/99168 <-- Screenshot Edited by the Author.
n/a
markno2
Registered 06/06/2006
Points 865
23rd November, 2007 at 09:04:20 -
I'm not sure but I believe that "active is stopped" only works when you're using a default movement. Change the code to something like this:
Negate: User is holding right direction
Negate: User is holding left direction
Object overlapping obstacle
---> Change animation to stopped.
Discarded pizza boxes are an indispensable source of cheese.
erghhhhx
Registered 15/11/2007
Points 311
23rd November, 2007 at 11:13:37 -
Thanks, it works fine.
n/a
~Zigzag~
Registered 13/03/2007
Points 292
23rd November, 2007 at 17:34:52 -
Oops...
http://www.SilverNova.co.uk
erghhhhx
Registered 15/11/2007
Points 311
25th November, 2007 at 07:30:24 -
Argh.. is it not possible to make an active objekt an obstacle when using the PMO?
n/a
Hempuli Crazy?
Registered 09/01/2005
Points 7968
25th November, 2007 at 14:07:08 -
Yes, set
-Test for obstacle overlap
+(hero) collides with (activeobject)
-> Selected object overlaps as obstacle.
No sig for you.
erghhhhx
Registered 15/11/2007
Points 311
25th November, 2007 at 17:48:20 -
Hrm, ok it worked.
Another thing... When i save the game as an application, non of the sound/music is in it.?.
n/a
~Zigzag~
Registered 13/03/2007
Points 292
25th November, 2007 at 18:10:34 -
Make the music external, that always works better for me.
http://www.SilverNova.co.uk
erghhhhx
Registered 15/11/2007
Points 311
25th November, 2007 at 18:17:28 -
1. What does that mean?
2. It seems I can only use "play sample"-function, and not "play music". So I have to loop my wav-musicfiles as samples?
n/a
DaVince This fool just HAD to have a custom ratingRegistered 04/09/2004
Points 7998
26th November, 2007 at 03:34:11 -
1. External means "not internal". It won't be packed in the final mfa or exe, but rather as a seperate file.
2. "Play sample" handles digital music in MMF2, like OGG music. Use "play music" for MIDIs only.
3. Yeah, you should then loop that specific "sample".
4. DO NOT USE WAV. Convert them to OGG or something, it makes the files (and your game's file size) so much smaller and MMF2 supports them natively.
Old member (~2004-2007).
erghhhhx
Registered 15/11/2007
Points 311
26th November, 2007 at 10:06:53 -
Well, the music aint midi and I won't ruin it by converting.
But about ogg's, how do I convert my wavs?
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AndyUK Mascot ManiacRegistered 01/08/2002
Points 14586
26th November, 2007 at 10:20:03 -
Using Goldwave. Which has a rather lengthy free trial.
If your music wont play after making it an application you might have forgotten to add sound 'filters' look in properties.
.
erghhhhx
Registered 15/11/2007
Points 311
27th November, 2007 at 13:27:32 -
Hrgmm.. Perhaps I should make a new thread for this.. But !
I'm trying to get the level-passwords to work, I've tried both the built-in password option in the menu and to make a "rich edit object", but i can't get it to work. :/ Any ideas?
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DaVince This fool just HAD to have a custom ratingRegistered 04/09/2004
Points 7998
27th November, 2007 at 14:42:10 -
Using a simple edit box or similar, you can compare the content to a string containing a password, and jump to a frame when that happened.
Old member (~2004-2007).
Tim I'm on here way too muchRegistered 25/08/2006
Points 132
27th November, 2007 at 15:49:13 -
Originally Posted by Dr. Jamesa Claus Is it possible to make platformers in MMF?
Why was this joke overlooked? I'll justify this for you James.
L.M.A.O!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
HAHAHAHAHAHHAHA .. no, that really did make me laugh out loud
http://www.SilverNova.co.uk
erghhhhx
Registered 15/11/2007
Points 311
27th November, 2007 at 21:43:42 -
DaVincer: Yea, I've thought of that but I just can't find the right code for it... =/
EDIT: No, I got it now. Thanks Edited by the Author.
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-Liam- Cake AddictRegistered 06/12/2008
Points 556
28th November, 2007 at 12:54:10 -
Tim ;_;
I was JUST going to post that, but you beat me to it. ;___________;
Tell 'em Babs is 'ere...
erghhhhx
Registered 15/11/2007
Points 311
28th November, 2007 at 19:22:49 -
WAwrrrgh, how does the opacity-thingy work? I want to make a under-water map.
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Joe.H Evil Faker Registered 19/08/2002
Points 3305
28th November, 2007 at 19:46:33 -
If i remember rightly, MMF goes from 0 (opaque) to 128 (Transparent)
or maybe they changed it to 100.. I havent done it for ages.
For semi transparancy, anywhere between 40 (for light coloured objects) and 60 (for darker objects) would probably suffice
My signature is never too big!!!
Klikmaster Master of all things KlikRegistered 08/07/2002
Points 2599
29th November, 2007 at 04:05:23 -
Yeah, it's still 0 to 128
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Tim I'm on here way too muchRegistered 25/08/2006
Points 132
29th November, 2007 at 04:56:29 -
Originally Posted by -Slínka Claus- Tim ;_;
I was JUST going to post that, but you beat me to it. ;___________;
I'm a day in teh future
http://www.SilverNova.co.uk
AndyUK Mascot ManiacRegistered 01/08/2002
Points 14586
29th November, 2007 at 11:37:44 -
Originally Posted by Mr SilverNova Originally Posted by -Slínka Claus- Tim ;_;
I was JUST going to post that, but you beat me to it. ;___________;
I'm a day in teh future
Which one? Friday?
.
Tim I'm on here way too muchRegistered 25/08/2006
Points 132
29th November, 2007 at 11:48:27 -
No I just have two wednesdays a week like everyone else
http://www.SilverNova.co.uk
erghhhhx
Registered 15/11/2007
Points 311
3rd December, 2007 at 20:58:16 -
A true noobie-question:
How do I unlock backdrops that I've, ehh.. locked!?
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Deleted User
4th December, 2007 at 03:37:35 -
You have to 'unlock all' in the object menu or something.