Just some gameplay footage from GridQuest, which has been in the boiler for a while now. The videos not all that great, but then again, I'm better at making games then movies >.>
Lol! That actually looks really cool I personally hate top downs... so I don't think I'll be playing it - although I think you'll get a lot of commendation on creating such a fresh game
Wow, this looks much better than I first thought - and I was already looking forward to it. It appears to play like a grid-based Phantom Hourglass in terms of movement and basic combat. How much more of the game do you still have to make?
Originally Posted by Nim Wow, this looks much better than I first thought - and I was already looking forward to it. It appears to play like a grid-based Phantom Hourglass in terms of movement and basic combat. How much more of the game do you still have to make?
overall, its probably 80-90% finished
levelwise, about 50%. But the engine was the biggy
Yeah, people kept complimenting the torch effect, but seriously it took me 10 minutes in a single sitting, and I wasn't even going to put it in at all. Its just a simple raycasting at X angles and testing for line of sight >.< It just happens that every single tile on a 9x9 grid perfectly correlates to whatever angle per check.