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viva/volt

Awesome Sauce

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30th December, 2007 at 07:25:30 -

Hurray!

http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=70180&gonew=1

I'm gonna try out my Xmas Comp Entry with this

 
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Hernan



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30th December, 2007 at 07:44:18 -

*Drools*

 
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-Liam-

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30th December, 2007 at 07:51:19 -

I'm on OS X for the next week so I can't.

 
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viva/volt

Awesome Sauce

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30th December, 2007 at 07:53:12 -

Aww Slinky It's well good .

EDIT: Very very good! 2566 objects all rotating to floating point angles using a calculation to look at the mouse on high quality, no fps drop OR 13000 bouncing default actives and no slowdown.

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Dr. James MD

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30th December, 2007 at 09:08:00 -

Holy crap.

 
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Dr. James MD

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30th December, 2007 at 09:15:32 -

hmm I seem to be getting odd alpha channel problems
Image

Image Edited by the Author.

 
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Tim

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You've Been Circy'd!Clickzine StaffSilverNova MemberVIP MemberTurtle Power!Evil klikerWii OwnerHero of TimeGhostbuster!Pokemon Ball!
30th December, 2007 at 09:29:44 -

This BETA competely SUCKS! It should be an alpha, nowhere NEAR release. Any advance to a frame causes a crash for me.. I'm on 64 bit Vista... and have also tested on XP SP2(3) with the same effect. Really, they haven't actually got anywhere with this yet, in my opinion - they have a long way to go.

It's like "yeah check out this new song! it's not quite done yet though so bare with us" .. and the song just being a note on a stave. Music was the only way I could explain it as it's on my mind atm

Anyways, this is really quite silly... I think they should just disappoint us further and have us wait longer, rather than bringing out something which still clearly needs a LOT of 'polishing up'. They obviously feel they have to rush releases and stuff, in order to show that they are doing stuff.. And I bet this paragraph gets quoted below

 
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AndyUK

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30th December, 2007 at 10:14:08 -

calm down dear.

 
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-Liam-

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30th December, 2007 at 10:25:17 -

It's just a commercial!

 
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Tim

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30th December, 2007 at 10:25:24 -

But it's not a commercial

 
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Willy C



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30th December, 2007 at 10:28:27 -

Ey Timmy, you don't HAVE to try out the beta. It's just for fun, and bug report.

 
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Tim

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30th December, 2007 at 10:40:10 -


Originally Posted by -Slínka Claus-
It's just a commercial!



Lol dammit Slink you beat me to it

 
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Dr. James MD

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30th December, 2007 at 11:26:02 -

You can only get it from the CT forum, it's not on the auto-update so chill!

Still gotta try it properly. Really loving these new pixel shadery stuff though.

Liji where does this leave SuperScale? Can it work even with HWA making resized windows blurry?

And Tim, you shouldn't complain as much going off the price you paid for MMF2

Image Edited by the Author.

 
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Ski

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30th December, 2007 at 11:41:42 -

Haha! The little drama queen

 
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30th December, 2007 at 12:00:16 -

True, though that still has it's drawbacks though James I think I was expecting them to have things pretty much sorted by now... but then it's CT I guess, I should learn not to expect much -_-

One of our games is also quite dependant on HWA so I'm quite anxious to have it and have it funtioning.

 
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LIJI

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30th December, 2007 at 12:16:52 -


Originally Posted by Dr. Jamesa Claus
You can only get it from the CT forum, it's not on the auto-update so chill!

Still gotta try it properly. Really loving these new pixel shadery stuff though.

Liji where does this leave SuperScale? Can it work even with HWA making resized windows blurry?

And Tim, you shouldn't complain as much going off the price you paid for MMF2

Image Edited by the Author.



SS2x will have to be DirectX-lized but I don't think it will fast it up, as it's mostly "real" math than graphics math.

 
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Dustin Gunn

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30th December, 2007 at 15:22:05 -

started slowing down for me a little beyond 3200 scaling and rotating objects which is awesome

now only if it were useable in a game...

 
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AsparagusTrevor

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31st December, 2007 at 20:30:56 -

It crashes a lot. A hell of a lot. I don't know why yet though, but it does seem to hate alpha channels.

 
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Dr. James MD

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1st January, 2008 at 06:38:54 -

MMF2 itself seems to be crashing for me too. Looks like I'll be waiting for the full version. First CT beta that didn't work for me too

 
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EonDev



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5th January, 2008 at 08:09:25 -

MMF crashes only when I use certain extensions. Although, Yves said they'll be releasing an update to the beta about once a week

 
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LIJI

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5th January, 2008 at 08:13:39 -


Originally Posted by EonDev
MMF crashes only when I use certain extensions. Although, Yves said they'll be releasing an update to the beta about once a week


Are these 3rd party Graphical objects?

 
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Dr. James MD

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5th January, 2008 at 08:41:02 -

That's good to hear. Think I'll put off sticking HWA into my game until we have a final release out.

I do like the HWA-less and HWA cross compatability for this beta.

 
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Hempuli

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5th January, 2008 at 09:32:27 -

HWA is just the thing my game needs.

I'm sure a lot games will be on hold until HWA is released fulfilly.

 
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EonDev



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5th January, 2008 at 10:10:23 -

Well it crashed when I used the Popup message object and the fast function object.
It also crashes sometimes when you open games saved with the previous build.
Other than that I've found it pretty stable. Though it has trouble with rendering strings (they're always off by a few pixels) & can't use some features like 'Grab desktop at start' or transitions.

 
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Cazra

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5th January, 2008 at 10:55:00 -

My MMO project is on hold til the HWA works and the college Internet stops being retarded about MOO.

 
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EonDev



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5th January, 2008 at 10:58:00 -

I'd say it'll be another few months before it's completed

 
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Cazra

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5th January, 2008 at 11:27:56 -

probably more. I'm not expecting it to be done soon at this rate.

 
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Christodoulou Apps



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6th January, 2008 at 04:48:20 -

Damn!

I use the cracked MMF2 version that cannot update after build 241
and I cannot check HWA and any other changes after 241....
I have to wait two more weeks in order to buy the MMF2 DEV
because my new VISA has not been activated yet...

 
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Dr. James MD

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6th January, 2008 at 06:27:59 -

More pirates

Anyways I'm not having happy times with HWA now. 900 objects, no rotation/scaling but with the Add ink effect and I'm getting 10fps.

 
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viva/volt

Awesome Sauce

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6th January, 2008 at 07:01:13 -

Oh dear... It really is a very unusable build atm. But I suppose it was meant to be, I hope when it's done it will work NICELY.

 
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Tim

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6th January, 2008 at 07:31:13 -


Originally Posted by Benny -__-
Oh dear... It really is a very unusable build atm. But I suppose it was meant to be, I hope when it's done it will work NICELY.



Yeah, Summer '09

 
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EonDev



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6th January, 2008 at 08:24:16 -

Well its currently at build 1f. Yves says he'll be updating it at least once or twice a week and confirmed there will be betas 2 & 3, so.....

If there will always build a - z and beta 3 is the last beta:
19 more builds to build 1z/build 2a.
26 more builds until build 3.
26 more builds until final release.
Divided by 2 builds a week (at most)

= 35.5 weeks until HWA is complete
So it would be somewhere around the 9th September 08....

*big sigh*

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DaVince

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6th January, 2008 at 08:53:33 -

What I don't get is why it crashes so much for so many people while it uses a hardware acceleration library that should handle almost any video card now - DirectX.

 
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AndyUK

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6th January, 2008 at 10:50:02 -

This could explain why Construct crashes all the time too.

 
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