I know of spreading the value(I do not know how to use it completely though), but I still have problems. How can I make every duplicate act independently? On animations, on movement, on being destroyed, etc? I have tried several ideas, but it hasn't been going so smoothly. So I throw myself on the mercy of this here fine board. Will you help me? Examples mfas or just some good advice would be most appreciative.
Also just as important, I have been stacking my graphics for using separate weapons and things and I was wondering what is the fastest way to keep the position of the graphic always where I want it, without it being seen for like a split second while its switching positions to and fro based on the animation?
Its weird cause some of my animations have way different hot spots, so its kinda messy...here I'll include my mfa file. I do appreciate the help so thank you. Also I'm just starting work on the engine per se so its not exactly working the way I want. Oh and I hope if you see this file and you are starting out, that it someway helps you.
One more thing, if you like what you see and would be interested in lending a helping hand to this poor/crazy driven game designer(me) I would...well I would think it a huge kindness, I'm an extremely hard working guy with extreme passion for game developing.
This involes creating a "mask" object with the same dimensions as your Character, this mask handles all movement, collisions etc.
The character is set to always be at the same position as the mask, and the weapon is then positioned RELATIVE TO THE MASK accordingly.
Also, you may want to go through all your weapons, give them all the same hotspot position (i.e where it'd be held)
Also by mask do you mean taking the animation of the character with weapon in hand, and then erasing the character so his weapon is the only thing seeable, and then having the actual character sprite without weapon in hand. Then positioning them appropriately I really need to learn the terms for things.
For the weapon position its really aggravating since I have the condition for the position, and the actual hotspot to deal with. is there an easier way of doing it? Not all of my weapon animations are exactly in the same place unfortunately.