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Eternal Man [EE]

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18th January, 2008 at 22:27:40 -

Does anyone here know the animations' inherent values in MMF 1.5 or lower?
They should be between 1-16(possibly 0-15) if one can trust the expression editor that is.
I'm playing around with the idea of implenting different sprites into one active object by calculating which animation to show depending on their inherent value, but it's hard to figure out which animation is which without knowing the values.

 
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axel

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19th January, 2008 at 03:21:41 -

It's 0-based, as far as I know.

 
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Eternal Man [EE]

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Game of the Week WinnerHero of TimeLOL SignI am an April Fool
20th January, 2008 at 16:03:59 -

Thanks, it helps a bit.

 
Eternal Entertainment's Code'n'Art Man

E_E = All Indie


...actually Ell Endie, but whatever.
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