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Fish20



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19th January, 2008 at 22:34:08 -

How could you make a ladder when using the platfrom movemrnt extension object.

 
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eyeangle



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20th January, 2008 at 04:12:49 -

I made platform custom moement and could never figure out how to make the ladder. I only ended up with the standed spring, and left/right moving platform.

But if I look back now you should just be able to disable the [Gravity Events] and enable the [Ladder Events] when you are (overlapping the ladder and press up/down).

 
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20th January, 2008 at 05:41:42 -

Heres the basic engine for my game Ladders 2. You can tell by the title that it has ladders in it. http://www.esnips.com/doc/ee0c1c79-1abb-49c7-b069-67e81f423907/Ladders-engine

 
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Fish20



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20th January, 2008 at 14:08:45 -

Im talking about the extension object.

 
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NeoMonkey

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20th January, 2008 at 14:46:35 -

You have to create backdrop object and change it's obstacle type into backdrop. I succest you read clickteam products tutorial/help thing, before asking this kind of questions.

 
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AndyUK

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20th January, 2008 at 15:41:40 -

Did you mean Create a backdrop object and change it to 'Ladder'?
I don't think fish 20 is using the default platform movement. So it might not work properly.

 
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Eternal Man [EE]

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20th January, 2008 at 16:09:17 -

I believe he means the PMO, I myself don't have a clue on how to use the object.

 
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Fish20



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20th January, 2008 at 17:02:16 -

I got info from the example file. It should have went over that.

 
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DaVince

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21st January, 2008 at 17:00:31 -

You can use active objects to indicate where there's a ladder, just the same as using objects to indicate where there would be water in a game, or a death zone, or special areas like that.

 
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Fish20



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22nd January, 2008 at 19:07:52 -

I know but the object doesn't let me move on a ladder.

 
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DeadmanDines

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23rd January, 2008 at 10:24:25 -

I thought you could use the colision mask conditions in the default Story Board object to see which pixels are ladders or obstacles?

 
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23rd January, 2008 at 11:23:12 -


Originally Posted by fish20
I know but the object doesn't let me move on a ladder.


You don't get it; the object IS the ladder (or "ladder controller" with other obstructionless objects for the graphics), and when you touch it it could start behaving like a ladder in any way you like.

 
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Disthron



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26th January, 2008 at 00:17:01 -

I maid a ladder in my game by disabaling the platform movement when you are overlaping the ladder and pressing up. Then I just manualy move the player bounding box up or down depending on witch direction the player is holding. When he gets to the top/bottom or presses the jump button I just re-enable the platform movement.

Duse that help?

 
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Mushroom
27th January, 2008 at 05:26:38 -

Disthron's idea works fine, but I don't understand why it's not built in the PMO...

 
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Fish20



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28th January, 2008 at 14:06:34 -


Originally Posted by DaVince [Ectoprods]

Originally Posted by fish20
I know but the object doesn't let me move on a ladder.


You don't get it; the object IS the ladder (or "ladder controller" with other obstructionless objects for the graphics), and when you touch it it could start behaving like a ladder in any way you like.



I do get it. The object doesnt let me MOVE on the ladder. Keyword MOVE.

 
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