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Fish20



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19th January, 2008 at 22:34:08 -

How could you make a ladder when using the platfrom movemrnt extension object.

 
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eyeangle



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20th January, 2008 at 04:12:49 -

I made platform custom moement and could never figure out how to make the ladder. I only ended up with the standed spring, and left/right moving platform.

But if I look back now you should just be able to disable the [Gravity Events] and enable the [Ladder Events] when you are (overlapping the ladder and press up/down).

 
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20th January, 2008 at 05:41:42 -

Heres the basic engine for my game Ladders 2. You can tell by the title that it has ladders in it. http://www.esnips.com/doc/ee0c1c79-1abb-49c7-b069-67e81f423907/Ladders-engine

 
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Fish20



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20th January, 2008 at 14:08:45 -

Im talking about the extension object.

 
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NeoMonkey

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20th January, 2008 at 14:46:35 -

You have to create backdrop object and change it's obstacle type into backdrop. I succest you read clickteam products tutorial/help thing, before asking this kind of questions.

 
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AndyUK

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20th January, 2008 at 15:41:40 -

Did you mean Create a backdrop object and change it to 'Ladder'?
I don't think fish 20 is using the default platform movement. So it might not work properly.

 
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Eternal Man [EE]

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20th January, 2008 at 16:09:17 -

I believe he means the PMO, I myself don't have a clue on how to use the object.

 
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Fish20



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20th January, 2008 at 17:02:16 -

I got info from the example file. It should have went over that.

 
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DaVince

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21st January, 2008 at 17:00:31 -

You can use active objects to indicate where there's a ladder, just the same as using objects to indicate where there would be water in a game, or a death zone, or special areas like that.

 
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Fish20



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22nd January, 2008 at 19:07:52 -

I know but the object doesn't let me move on a ladder.

 
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DeadmanDines

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23rd January, 2008 at 10:24:25 -

I thought you could use the colision mask conditions in the default Story Board object to see which pixels are ladders or obstacles?

 
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23rd January, 2008 at 11:23:12 -


Originally Posted by fish20
I know but the object doesn't let me move on a ladder.


You don't get it; the object IS the ladder (or "ladder controller" with other obstructionless objects for the graphics), and when you touch it it could start behaving like a ladder in any way you like.

 
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Disthron



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26th January, 2008 at 00:17:01 -

I maid a ladder in my game by disabaling the platform movement when you are overlaping the ladder and pressing up. Then I just manualy move the player bounding box up or down depending on witch direction the player is holding. When he gets to the top/bottom or presses the jump button I just re-enable the platform movement.

Duse that help?

 
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Mushroom
27th January, 2008 at 05:26:38 -

Disthron's idea works fine, but I don't understand why it's not built in the PMO...

 
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Fish20



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28th January, 2008 at 14:06:34 -


Originally Posted by DaVince [Ectoprods]

Originally Posted by fish20
I know but the object doesn't let me move on a ladder.


You don't get it; the object IS the ladder (or "ladder controller" with other obstructionless objects for the graphics), and when you touch it it could start behaving like a ladder in any way you like.



I do get it. The object doesnt let me MOVE on the ladder. Keyword MOVE.

 
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29th January, 2008 at 03:01:27 -


Originally Posted by fish20

Originally Posted by DaVince [Ectoprods]

Originally Posted by fish20
I know but the object doesn't let me move on a ladder.


You don't get it; the object IS the ladder (or "ladder controller" with other obstructionless objects for the graphics), and when you touch it it could start behaving like a ladder in any way you like.



I do get it. The object doesnt let me MOVE on the ladder. Keyword MOVE.



-You Overlapping Ladder
-repeat while up is pressed
Set Y to Y -1

OMG you MOVEd

 
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viva/volt

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29th January, 2008 at 04:50:20 -

lol!

You can do things that aren't strictly preprogrammed into the PMO, *SHOCK*!

 
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Fish20



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10th February, 2008 at 16:24:33 -

i konw. overlapping and moving y-1 doesnt work

 
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Ricky

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10th February, 2008 at 16:47:14 -

yes it does, if i didn't, my games wouldn't work Your extension might be interfering though. Try disabling it when climbing the ladder. If that doesn't work, there are many good articles here on custom engines. Bikes are more fun to ride without training wheels.

 
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11th February, 2008 at 00:34:12 -

Use Set Y Velocity to -20 or something, that should work.

 
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