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Liam Leeman



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  29/01/2008
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29th January, 2008 at 10:24:58 -

Hello everybody,

this is my first post and I'm already asking for help. Hope you don't mind though

Currently I'm trying to create a platform engine for a Turrican fan game (best platform game ever imo), based on David Newton's Fastloop Custom Platform Movement for Multimedia Fusion. So far I have been able to remove all the stuff I don't need and been trying to add support for elevators. I've been trying for days now and just can't get it right. The player sprite seems to react to the elevator in some way but then slips through it in the end.

Another thing I'm trying to add but can't get working either is smooth movement on diagonal surfaces (I included one in the test level attached). I want the player sprite to detect diagonal surfaces and move up and down on them accordingly.

I am optimistic that an experienced user won't need much time to fix the stuff I screwed up. This is my first go at creating an event-based platform engine and I would highly appreciate your help. I want to make this game so hard

The MMF file can be downloaded from here:

http://rapidshare.com/files/87577690/Turrican_Engine__Help_needed_.mfa.html

Thank you all for taking notice.

Hoping to read you soon

mrleeman

 
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NeoMonkey

Finnish Army Fire Commander

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29th January, 2008 at 11:04:35 -

Use collision detectors and platform movement object.

 
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2D > 3D

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AndyUK

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  01/08/2002
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Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
29th January, 2008 at 11:29:00 -

I'm currently making a turrican fangame actually. Ive implemented quite a lot of features already.

But since you're already using an different engine i'll have a look for you.


Uh ok i tried to work it out... but none of it is commented. So I'm a bit lost.

Image Edited by the Author.

 
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Xhunterko



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  07/05/2003
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1st February, 2008 at 01:45:02 -

http://www.create-games.com/download.asp?id=2781

if thats too hard to understand, ill find another one later for you

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
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I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
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Liam Leeman



Registered
  29/01/2008
Points
  7
1st February, 2008 at 08:04:15 -

Thanks a lot for the link. I downloaded the file but I am unable to open it with MMF2. It keeps nagging me about a file named kcfloop.cox which I googled and copied to all my MMF2 folders, but still no go

 
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Joe.H

Evil Faker

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  19/08/2002
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  3305
1st February, 2008 at 09:06:45 -

that object is the fastloop extension for MMF.

Make sure you have the fastloop in MMF2.

 
My signature is never too big!!!

Xhunterko



Registered
  07/05/2003
Points
  1015

VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
2nd February, 2008 at 02:16:54 -

there was another one on here that did not use any extensions i believe. It featured a pistol toting pig with his own detector based platform movement and an excellent example of ai. The enemies of course were nothing but flightless ducks, however, they reacted to slopes and edges very well and smoothly. Using that one and the link i gave u, i have created my own custom mmx like movement. Perhaps u can do the same. Maybe im too tired when i look for stuff, ill try sometime later.
(if u do figure your own out, lemme know if you get em to climb walls. That was nifty)

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

Xhunterko



Registered
  07/05/2003
Points
  1015

VIP MemberHas Donated, Thank You!Hasslevania 2!Pokemon Ball!
3rd February, 2008 at 01:19:50 -

http://www.create-games.com/download.asp?id=4289

this should be it. This is the other engine that does not use fast loop, and is extremely customizable. Do not use any other 2 engines, they're all bunk in my opinion. Especially those 'platform movement ai' ones. They're enemies still fall off the side of the screen when you fast scroll around, these don't. Good luck on your game.

 
All platforming problems can be mostly solved here:

http://www.clickteam.com/mbfiles2/277308-engine.zip
http://www.angelfire.com/games5/psywakd/platform.gam
www.zephni.com

These are very excellent examples by other people and are very informative.
Image

I work at the speed of "maybe".

Coming Soon: Diary Of An Indie Developer
http://www.youtube.com/watch?v=XaF6H9MrgH8

Twitter:
http://twitter.com/xhunterko

Liam Leeman



Registered
  29/01/2008
Points
  7
7th February, 2008 at 01:20:28 -

Thank you all very much for your input. I am finally getting somewhere!! The engine is moving smoothly, the elevator routine works flawlessly. Currently I'm hunting down bugs and I'll post a demo of the engine soon. You're gonna like what you'll see

Love + peace

mrleeman

 
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