this is my first post and I'm already asking for help. Hope you don't mind though
Currently I'm trying to create a platform engine for a Turrican fan game (best platform game ever imo), based on David Newton's Fastloop Custom Platform Movement for Multimedia Fusion. So far I have been able to remove all the stuff I don't need and been trying to add support for elevators. I've been trying for days now and just can't get it right. The player sprite seems to react to the elevator in some way but then slips through it in the end.
Another thing I'm trying to add but can't get working either is smooth movement on diagonal surfaces (I included one in the test level attached). I want the player sprite to detect diagonal surfaces and move up and down on them accordingly.
I am optimistic that an experienced user won't need much time to fix the stuff I screwed up. This is my first go at creating an event-based platform engine and I would highly appreciate your help. I want to make this game so hard
Thanks a lot for the link. I downloaded the file but I am unable to open it with MMF2. It keeps nagging me about a file named kcfloop.cox which I googled and copied to all my MMF2 folders, but still no go
there was another one on here that did not use any extensions i believe. It featured a pistol toting pig with his own detector based platform movement and an excellent example of ai. The enemies of course were nothing but flightless ducks, however, they reacted to slopes and edges very well and smoothly. Using that one and the link i gave u, i have created my own custom mmx like movement. Perhaps u can do the same. Maybe im too tired when i look for stuff, ill try sometime later.
(if u do figure your own out, lemme know if you get em to climb walls. That was nifty)
All platforming problems can be mostly solved here:
this should be it. This is the other engine that does not use fast loop, and is extremely customizable. Do not use any other 2 engines, they're all bunk in my opinion. Especially those 'platform movement ai' ones. They're enemies still fall off the side of the screen when you fast scroll around, these don't. Good luck on your game.
All platforming problems can be mostly solved here:
Thank you all very much for your input. I am finally getting somewhere!! The engine is moving smoothly, the elevator routine works flawlessly. Currently I'm hunting down bugs and I'll post a demo of the engine soon. You're gonna like what you'll see