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-Liam-

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19th February, 2008 at 11:01:30 -

I ask because to create a small waterfall effect I used a load of small active objects but argh! So much slow down!

http://www.verchiesoft.com/game.mfa

 
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DeadmanDines

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19th February, 2008 at 11:38:54 -

Thankfully, it's fairly easy to see where it's going wrong.

The reason for this is that you've got literally NO checks to see how many droplets are created. The 'Create' command has the potential to seriously hurt performance, so it needs to be well regimented. Rule it with a rod of iron.

One good trick is this condition:

+Shooter is getting closer than -45px from window edge.

This will make sure the drops don't even start pouring until the water sources are near to the visible screen area (within 45px outside of the edge).

In addition, you want a condition like:

+Number of Raindrops is less than 50

Adding these conditions will make sure that your game at least runs. Then we can look at it and see how to make the effect work properly/better.

I'll post back with some ideas after tinkering with it a bit.

 
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Dr. James MD

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19th February, 2008 at 12:12:48 -

That does run quite smooth with DirectX9 HWA.

 
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Klikmaster

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19th February, 2008 at 14:35:09 -

It's wierd how stuff like

C:\Documents and Settings\Slink\Desktop\game.mfa

is stored in an mfa file

BTW I don't think those waterfalls deserve particles, they could basically be animated vertical lines

Image Edited by the Author.

 
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-Liam-

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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
19th February, 2008 at 16:36:19 -

YES VERY STRANGE

Adam very kindly did a waterfall animation for me but I was just wanting to see the limites of HWA.

 
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DaVince

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20th February, 2008 at 04:52:16 -


Originally Posted by KlikMasta Claus
It's wierd how stuff like

C:\Documents and Settings\Slink\Desktop\game.mfa

is stored in an mfa file


Similar to the question "Why is a BMP's file size stored inside the BMP?".

 
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NeoMonkey

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21st February, 2008 at 15:30:48 -

Would HWA run proberly with 2000 objects?!?!?

 
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2D > 3D

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Muz



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21st February, 2008 at 20:33:43 -

Um, what exactly does HWA do again?

 
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AndyUK

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21st February, 2008 at 20:36:03 -

Hardware acceleration. LONG POST!

 
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21st February, 2008 at 20:37:55 -

that it is.
not what it do

 
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Muz



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21st February, 2008 at 21:14:38 -

Yeah, what does it DO?

Lol, everyone's ranting about how cool it is, but I have no idea what it really does, where to turn it on, or whether it exists in MMF at all! If it was that great, why isn't it just built in and automatically activated?!

 
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.

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-Liam-

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21st February, 2008 at 21:44:53 -

HWA basically makes games run faster. So you can have more going on at any one time. If you try running my game at the top of this page, it will probably slow down so much it's completly unplayable. Now, if you open the game up in the HWA beta of MMF2 and change the Display Mode to "Direct3D9" then it should help a lot. When I play it with that option enabled, there is no slow down what-so-ever. However, some other clickers still can't run it properly with Direct3D9.

 
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Ricky

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21st February, 2008 at 22:09:41 -

Currently, your PC has a Sports Car in it, but MMF2 decides it would rather use the horse and buggy to display your graphics. HWA gives you the keys to the Sports Car.

 
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-Liam-

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22nd February, 2008 at 13:20:25 -

Well said! (word)

 
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AndyUK

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24th February, 2008 at 20:13:33 -

it does acclerating by using hardwares lol

look at phizzy's examples, he made a particle pack that can help you.

http://www.create-games.com/download.asp?id=6472

there^

 
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