I programmed this in Java using a game-programming library I made. It's a basic breakout game where you can never lose, and the ball goes faster and faster every time!
Controls:
left/right - move
up - cheat(force ball to go up)
alt+f4 - quit
Originally Posted by cec¿l it looks like a lot of work for a simple breakout game. so many fukin class files!?
It may be a lot of class files, but I've designed them to be flexible. All the sprites extend a master Sprite class which gives their basic methods for drawing them, animating them, keeping track of their position, making them visible/invisible, etc. Then for all the levels I've got a master Level class, and for the game engine itself, I've got a master GameEngine class which can be used to make a game engine for almost any type of game.
Originally Posted by cec¿l it looks like a lot of work for a simple breakout game. so many fukin class files!?
It may be a lot of class files, but I've designed them to be flexible. All the sprites extend a master Sprite class which gives their basic methods for drawing them, animating them, keeping track of their position, making them visible/invisible, etc. Then for all the levels I've got a master Level class, and for the game engine itself, I've got a master GameEngine class which can be used to make a game engine for almost any type of game.
Which really is much more flexible way of working compared to what we're used to in MMF
- Ok, you must admit that was the most creative cussing this site have ever seen -