I was just wondering, when you guy make games (as I presume you do anyway) what order do you make the various parts in?
I find myself making dialouge/cutscene systems first mostly... Followed by inventories, item equip screen, HUD, then a movement engine, enemies, all other framework and then levels.
When I used to attempt to make a game (that's right, attempt ) Id always try and do gfx and cut-scenes first, being my strongest point, but nowadays I really think it's important to have a solid engine and a good story first, that way I feel like I have something to work for.
This is what you're supposed to do, but I've never been able to follow any sort of orderly plan most of the time. I usually start with the main character, or list out a bunch of ideas on a piece of paper. I find that if you make a decent enough main character it will encourage you to continue on with the actual game. If your character looks like ass, it won't. The best example of this was I wanted to make a 1942 style shooter, only instead of planes you were a dragonfly buzzing a pond. Not a bad idea, but because my dragonfly came out so horribly, I gave up on it and worked on another game that I actually finished.
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For me I usually draw some main sprites ready (main character, some environment). Then I start with the engine, do the most important things in it, and when I need to, I add more to the engine. I do all menus (except in-game ones) when the actual game is mostly ready.
Which are then constantly cycled over. I don't work in the most effecient way, I'll go at something over and over until I feel happy with it in that very same order.
Um i actually often reuse old engines. So in most cases i do graphics first. But i'm constantly adding or tweaking the engine and graphics in my games so I do those at the same time really.
Music and sound effects are last.
Then i often chuck in an awful boss at the last minute.
Pretty much the same as Circy:
1. Engine with really terrible graphics
2. Proper graphics, music
3. Levels, title screen, random things
Although by the time I'm done with making level editors etc I'm usually sick of looking at the game. A lot of games are sitting idle between stage 1 and 2!
0: Doodles during class lectures at school
1: Sloppy starter graphics
2; Player engine
3: Better graphics + enemy engine + debugging
(divides here)
4: Ideas for next project while still not done with current one
5: Lack of interest grows
6: Project canceled in favor of new one, graphics & engines discarded
4: Level Editor (sometimes)
5. Levels + more debugging + more graphics + more everything
6. Presentation stuff