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Devernath



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12th March, 2008 at 22:08:57 -

Ok, this is has been an ongoing problem for me...

Sometimes, a sample in TGF becomes "axPC" and it doesnt play. If I erase the event and do it again, sometimes it fixes it, sometimes it doesnt.

Random things here and there fix it, but its really annoying. Anyone know why this happens?

 
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Ricky

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12th March, 2008 at 23:06:56 -

I think Pixelthief said it was caused by copying and pasting events with samples in them.

 
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Knudde (Shab)

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13th March, 2008 at 01:27:00 -

don't even need to copy events. It sometimes happens you run it from TGF. Used to happen to me all the time.

 
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-Liam-

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13th March, 2008 at 06:02:53 -

Just one of those things -_-;;

 
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Dr. James MD

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13th March, 2008 at 07:40:21 -

There was a nasty one with KnP. The old "r" sound.

Bad Objects are still with us too

 
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Clubsoft

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13th March, 2008 at 12:57:03 -

I found using the same sample rate and format for all files tends to help sometimes, but yes.. one of those weird, random things, no rhyme or reason

 
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AndyUK

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13th March, 2008 at 13:08:36 -

Funny, I never had that problem with TGF. But thinking back i didn't always add sound effects to my games.

 
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