this sounds like an mmf problem. loops shouldnt suck up that much cpu usage. i can generally use a tons pf loops of about 10,000+ loops no problem in a real programming language, with barely a few percent shift in cpu usage. are you using heavily nested loops?
anyway, if its gonna be that cpu intensive i'm gonna be very sad cause i want to play that so baad!
It's not an MMF problem, it completely depends what the loop your running is. For example a load of loops with collisions would be very intensive. I can happily say though that my game does not have a single collision detection in it
Also, it has loads of (thousands) of rotated objects.
You can't really be making it right if it takes up that much CPU power Want me to take a look at it?
Oh, wait, did you just say it uses thousands of objects? That must be it. MMF problem. I scrapped one of my projects because it started to stutter at about 2000 objects
Hmm.. try to lower the amount of objects. Maybe look at what RCT2 did, back in the olde days when having a lot of objects was a problem even for non-klik games.
BTW, I have a 2.4 Ghz P4. But you shouldn't really aim for high requirements, most of us who play free games can't afford the ones for sale. Or are trying to find a fun game for a poor computer.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
My game really has been stripped down since i started making it and it's about as light as i can get it. If you look at the screenshots youll see that you can bend the track any way you like, so i can't draw out readymade pieces.
The best i can do is have a huge overlay object and draw the track into it.
Alternatively, i can add backdrops instead of actives, but it makes the delete button a pain, i will try it though. It will make the delete button lag by a second or two.
I know Roller Coaster Tycoon has low requirements, but even if i made the game as simple as that it just wouldn't be doing what i wanted. The idea of the game is that you're free to do exactly what you want and complete the level in your own way precisely.
I have created a low-graphics version which basically doesn't have alpha channels, this should run fine on any system. Those of you with Core 2s or high Pentium 4s should be able to run it with the nice smooth alpha channel tracks.
Originally Posted by Bibin I gots me an Intel Core 2 Duo E8400 "Wolfdale" clocked at 3 GHZ. It's great.
If you ever have any luck over-clocking that, let me know. I've got an E8500 @ 3.16, but I've read you can get them over 4 on air-cooling alone. Don't have the guts to try it myself though.
I know this was a dead topic, but I gotta bring it up to show you guys how pathetic it is to not afford a new compy.
Dev Computer: 366Mhz 128somethingMB RAM
Internet Laptop that I don't like to dev on (because everyone uses it and it's not in a comfortable workplace-- plus it's just crappy for developing on): (quoted from diag) Processor: Mobile AMD Sempron(tm) Processor 3300+, MMX, 3DNow, ~2.0Ghz
Memory: 382MB RAM
*sigh* So even the laptop that I don't use is older...