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Devernath



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21st March, 2008 at 01:36:47 -

Hey, Im using TGF1, and I dont like the ingame transitions. Is there any way I can have a transition that actually looks like a fade, and not these half-butted ones the program comes with?

 
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X_Sheep

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21st March, 2008 at 05:20:15 -

Nope, not in TGF1.

 
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-Liam-

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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
21st March, 2008 at 11:12:45 -

You could use the image morphing tool to create a fade yourself, very easy to do. Shame they had to remove that feature from TGF2/MMF2

 
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Ski

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Candy Cane
21st March, 2008 at 11:34:41 -

Yes, Id like to see that back Then I could make a pokemon clone where the player morphs into a little tiny sprite

 
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Dr. James MD

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21st March, 2008 at 13:10:58 -

If you wanted to fade from background could you not use the Set transparency bit in the event editor? From a colour you'll probably have to use Slink/Bumps method.

Frame fade out/ins are easy. Just create an object that moves up or down through its transparency.

But can you do that in TGF1?

 
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Wii OwnerIt's-a me, Mario!Hero of TimeStrawberry
21st March, 2008 at 13:30:40 -

I don't think you can change the ink effects etc in events for TGF1

 
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SoldjahBoy



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27th March, 2008 at 18:27:10 -

I'm pretty sure you can do that in TGF1... change transparancy that is... though I don't think it can be done in runtime... only in the design window.

Also, with the morphing thing... does anyone know why they took that out? I still use TGF1 to make active objects with morphs then import them into MMF2. It's kind of silly that this feature has been removed!

 
What's wrong with pillow shading? O.o
   

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