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J.R.P



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11th April, 2008 at 10:02:24 -

I have just recently made my first custom platform movement for my new super action ultra violent ninja hacking platform game, but i cant get the wall barriers to work properly! Can some one give me a quick simple code to do this, just an example will be fine. Thanks clickers

 
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OMC

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11th April, 2008 at 10:28:02 -

Well, I don't know what specific engine type your using. It depends on whether you use detectors or not, and whether your walls are active objects or backdrops.

 

  		
  		

J.R.P



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11th April, 2008 at 10:37:06 -

I am using a custom made one and i use a player detector, the walls i have a also backdrops that i have marked as obstacles.

 
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AndyUK

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11th April, 2008 at 14:40:45 -

we need more information,
how are you trying to make wall barriers work?

better still upload the engine to we can have a look.

 
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J.R.P



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12th April, 2008 at 05:25:58 -

I,ll send it to you in your DC mail!

i,ll upload it to the entire site once i see what captain andyman thinks!

Image Edited by the Author.

 
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AndyUK

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12th April, 2008 at 12:16:08 -

It's going to take a while to work out because you've not commented the events. btw i'm by no means a coding expert but i think i can help you out here. i'll post the new engine when i'm done.

 
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J.R.P



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12th April, 2008 at 12:18:02 -

Thanks cap andyman! BTW what did you think of the visuals!

 
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AndyUK

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12th April, 2008 at 12:27:52 -

not bad,
i don't know why you've made almost everything an active object though.

 
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J.R.P



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12th April, 2008 at 12:32:06 -

i find using active objects easier then backdrops because they can have multiple animation frames, if you have any other ideas for the game like bad guys or backgrounds just add it.

 
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AndyUK

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12th April, 2008 at 12:36:49 -

well, unless you make all of the active objects that are supposed to be solid in the same group you're going to have to write out the same events for each one.

 
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J.R.P



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12th April, 2008 at 12:41:15 -

I,ll keep that in mind man, also did you notice how the ninja player gets stuck half way up when he jumps over a back drop!

 
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AndyUK

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12th April, 2008 at 16:11:07 -

http://rapidshare.com/files/106995517/ssse.zip

i sort of redid it from scratch.

i tried to make it really simple but there is a fastloop based jump that works fairly well that might look a bit complex.

 
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viva/volt

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13th April, 2008 at 05:53:47 -

More people need to use Bernie's method, so you don't need fastloops (or a billion detectors, just one or none if you use the collision mask trick) (not a problem for one player but for a bunch of enemies it is).

 
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13th April, 2008 at 06:10:26 -

Ben - Bernie's method?

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
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J.R.P



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13th April, 2008 at 07:08:59 -

Thanks for the new engine cap.andy, theres some massive changes though. If i use your engine how could i have the player jump over the backdrops and land on top of them. Also will the attack phase still be possible with these new adjustments!

 
That there is one damn fine coat your wearin.
   

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