I have just recently made my first custom platform movement for my new super action ultra violent ninja hacking platform game, but i cant get the wall barriers to work properly! Can some one give me a quick simple code to do this, just an example will be fine. Thanks clickers
Well, I don't know what specific engine type your using. It depends on whether you use detectors or not, and whether your walls are active objects or backdrops.
It's going to take a while to work out because you've not commented the events. btw i'm by no means a coding expert but i think i can help you out here. i'll post the new engine when i'm done.
i find using active objects easier then backdrops because they can have multiple animation frames, if you have any other ideas for the game like bad guys or backgrounds just add it.
well, unless you make all of the active objects that are supposed to be solid in the same group you're going to have to write out the same events for each one.
More people need to use Bernie's method, so you don't need fastloops (or a billion detectors, just one or none if you use the collision mask trick) (not a problem for one player but for a bunch of enemies it is).
Thanks for the new engine cap.andy, theres some massive changes though. If i use your engine how could i have the player jump over the backdrops and land on top of them. Also will the attack phase still be possible with these new adjustments!