Originally Posted by Hempuli If flag 0 is off (it's on only if the object is on the ground)
-add x to value B
If value B => y
-add 1 to value A
-set Y position to Y(object) + alterable value A (object)
That's what I use.
Uhh, what? Looking at this I can't understand how it works. It seems like you're using the X position to determine if the player should jump. So what happens when when the player is at X=1 and their Y position is 32? Unless the X and Y you're talking about aren't the player positions.