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Arekus



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  07/04/2008
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18th April, 2008 at 18:24:09 -

Title says it all.... Looking to make enemies chase the player in my platform game. Think like the ghosts from the mario series, but without the disappearing.... Thanks

 
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Ricky

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  28/12/2006
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18th April, 2008 at 18:47:13 -

Can the enemies fly? or do they walk?

 
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Arekus



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  07/04/2008
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  21
18th April, 2008 at 20:34:07 -

Honestly, an example of both would be great, but the enemy that I originally had in mind flies. To be honest, it is a giant bee.

 
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SoldjahBoy



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  25/10/2006
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  100
19th April, 2008 at 09:13:08 -

Is there a range at which they will be activated or do they follow the player if his back is turned like in Mario?

You can make an ivisible detector like a big circle which is positioned always at the enemies X,Y coordinate, and if the player is overlapping the detector make the enemy "always look in direction of player, start movement" (assuming the enemy is using bouncing ball movement). If it will be based on where the player is facing, rather than a range detection... you would have to do something like:

(psudeo code)
-Enemy X is greater than Player X and Player is direction "left" then
-enemy look at player, start movement

-Enemy X is less than Player X and Player is direction "right" then
-enemy lok at player, start movement

something along those lines. Forgive me if I am not making perfect sense... I'm a little tired after a long day

 
What's wrong with pillow shading? O.o

Arekus



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  07/04/2008
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19th April, 2008 at 13:14:58 -

Hmm.... not able to get it to work like this... I tried...

Collision between player and detector
Create object "Enemy" at 0,0 from Nest
Turn Internal Flag 1 "Nest" On


Internal Flag 1 Nest is on
Bee looks at "Player"
Start Movement

hmm? o.O

Image Edited by the Author.

Got it working now... Thanks a ton for the response, It really helped.

Image Edited by the Author.

 
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SoldjahBoy



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  25/10/2006
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  100
19th April, 2008 at 20:36:28 -


Originally Posted by Arekus

Got it working now... Thanks a ton for the response, It really helped.

Image Edited by the Author.



Cool glad I could help... I was really tried and a bit drunk last night after the party lol... I wasn't really sure how much sense I was making at the time lol.

 
What's wrong with pillow shading? O.o

J.R.P



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  16/08/2007
Points
  384
20th April, 2008 at 06:24:06 -


Originally Posted by SoldjahBoy

Originally Posted by Arekus

Got it working now... Thanks a ton for the response, It really helped.

Image Edited by the Author.



Cool glad I could help... I was really tried and a bit drunk last night after the party lol... I wasn't really sure how much sense I was making at the time lol.



me drunk now "hic" HEY! get that pony off my couch!


 
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Del Duio

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21st April, 2008 at 07:04:48 -

You might also want to check out the fantastic "Last Known Pursuit" method for your enemies. I've used something very similar and it's a big improvement over enemies that mindlessly chase you until the end of time.

Here it is now:

http://www.create-games.com/article.asp?id=1620

Not to be a Deadmandines fanboy, but basically anything Dines writes is God and should be extremely helpful for almost anything you need game-wise.

 
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DXF Games, coming next: Hasslevania 2- This Space for Rent!
   

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